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E1 MAP01

   (39 reviews)
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About This File

The short version:

E1M1 done MAP01 style.

The longer version:

I'm not sure where I got the idea from exactly, but I decided I'd have a go at recreating the original Doom E1M1 in the style of Doom 2 MAP01. In that I think I've succeeded, although there is a little bit more detail in this than the original levels of either Doom 1 or 2, and I couldn't resist using a couple of new flats in places.

After I'd finished the layout, I realise I might as well have ago at improving the gameplay a bit. After all, I know it's the easiest setting, but a grand total of FOUR enemies on I'm Too Young To Die? Now there's 19 on this setting, 32 on medium and 47 on hard.

DM has also been given a fair bit of consideration, and you should find it plays considerably differently than Doom E1M1. Perhaps the most important difference is that the central outdoor area now serves as a crossroads rather than a dead end.

BTW, listen closely and even the E1M1 music has been slightly changed to more closely match the music from MAP01. Ditto for the sky.


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trrobin

  
Quite a neat idea I liked it.

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NorkasAradel

  
A masterful merging of the two maps to be sure.

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cs99cjb

  
A good idea well-executed. Unfortunately, Doom 2's aesthetic sucks a bit in comparison to Doom and this map proves it.

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Guest

  
Liked it!

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Guest

Unknown date

  
Great level, only problem is it makes the original level look embarrassingly badly designed in comparison.

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Guest

Unknown date

  
Haha, awesome. I just wish it was harder. -Tango

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Guest

Unknown date

  
Perfect in just about every respect. To those complaining that it's too short and too easy: well, so are E1M1 and MAP01, so that's the whole point. --5/5

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Guest

Unknown date

  
I am impressed! This level somehow manages to remind of two starting maps of different games at the same time, which actually made it feel like something new and still nostalgic. I would be very pleased to see more maps with similar idea. ****

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Obsidian

Unknown date

  
It's a nice little blend - like coffee! It felt a bit open at times which kind of ruined the progression, but everything else is pulled off excellently. 4 stars. - Obsidian

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Guest

Unknown date

  
That was pretty damn cool. I'd love to see the rest of Episode 1 get the same treatment.

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Guest

Unknown date

  
A mapper's map,those aren't my favourites but found myself at home looking for secrets of map01 and in the next room for those of e1m1. It's so close too perfection.Another thing I like is the scale, here it's the one of e1m1 but in his other maps as well the scale is always right.If that's undefined it's about the ideal size of a toy car.Kesslers map have their own grand scale, Romero's map have it, Ritenours (vast) but most maps are wrong on this.A recreation of slayer by him would make my week

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Guest

Unknown date

  
One of the best levels I have played in a VERY long time. There are only two gripes: 1: Too damn short 2. Too damn easy!!!!!! (kinda caused by problem 1.)

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Guest

Unknown date

  
Haha, brilliant! :D

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Guest

Unknown date

  
A nice "fusion" of 2 maps - hawkwind,

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Guest

Unknown date

  
That was really cool. You should do the rest of E1 in Doom 2 style! 5/5

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Guest

Unknown date

  
Doesn't offer anything new. 2/5. printz

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Guest

Unknown date

  
Very nice. I loved to read "entryway" at mini map and "Hangar" at intermission screen.

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Guest

Unknown date

  
Cool concept, well-executed. 5/5 -Esselfortium

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Guest

Unknown date

  
this is a great idea. and with the high res texture pack this looks good! 5/5

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Guest

Unknown date

  
I wish there would have been more interest in this, because it is an awesome idea of the author that constantly invokes the feeling you are playing Map01 just with the E1M1 layout. This is a 5 star idea (and thus wad), but even counting only Doom I and II, and not secret levels, there are 960 different ways this can be done, yet this is the only way it actually ever HAS been done, even 9 years later. How about the other 959? Maybe this should be an idea for a community project!

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Guest

Unknown date

  
cool! its like map won of doom1 mixed with map won of doom2 4/5

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Guest

Unknown date

  
Clever concept, familiar areas from E1M1 and MAP01 seamlessly integrated together, textured in Doom 2's brown/green/water style. Some secrets have changed from walk-triggers to switches, so keep your eyes open. Sadly, there's no barrels in the finish room, that was the best part of E1M1! 4/5

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Guest

Unknown date

  
I love it. ~That guy over there

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Guest

Unknown date

  
Wow, what a genius wad. The two levels are melded perfectly. I wish the author would make more of these.

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Guest

Unknown date

  
haha, very cool idea, and it turned out rather well. although i somehow doubt e1m1 wasn't used as the base =P **** -sargebaldy

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  • File Reviews

    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
    • By BaraKornel · Posted
      It's great fun. I killed the Cyberdemon first try, 1% Health.    
    • By Gaia74 · Posted
      Excellent map, but the ammo is scarce, is the unique problem, another i dont see   the final boss!!!, i love it, the theme and he himself make me create some years ago a powerful boss, the dark lord of my wad of monsters   is great, but hard   4 stars
    • By whirledtsar · Posted
      What a shame. The atmosphere and visuals of this wad are very well-done and are perfect for me, a big fan of the game Blood. But unfortunately the actual gameplay is a huge letdown. It's just not fun. You're given so little ammo that even if you begin with perfect aim, you'll undoubtedly run out and be faced with hitscan cultists and zero ammo. So you need to use the pitchfork on the poisonous enemies in the beginning (unfun) to have a chance against the cultists later on. This sums up the entirety of the mod's progression. You need to take EXACTLY the right path and make EXACTLY the right moves or you will be fucked. Which is really stupid since the city is so non-linear. It's punishing players for exploring. Just started exploring the city and feel like checking out this warehouse? Nope, here's two mini-bosses you couldn't possibly defeat at this point! How fun. And also due to this non-linearity, one is liable to get lost, trying to find the way to progress or remember exactly where to backtrack to.   Some would say "it's supposed to be ammo-starved & punishing like Blood". Well really only the first few levels of Blood are ammo-starved, for most of the game you are given a reasonable amount of ammunition. Which is good, because running past enemies like a headless chicken or making painstaking effort to melee them is not fun.
    • By dylux · Posted
      The Good:   - Mapsets were awesome. Non linear. Larger than medium sized.   - "New" monsters were great!     - Loads of clever secrets - most of them rewarding   - Great monster placement   - Lots of shooting, some good puzzles   - There's a Titan II   The Bad: -  Maps 08 and 09 were a bit slaughtery, but nothing extremely outrageous. -  Music could have been updated   I didn't think I would like this WAD at first, but it turned out that I really did have fun with it. It was a little slow getting started, but after the first 2 Maps, this game took off like a bullet! I wished it was longer, but hey, there's Titan II which, according to the reviews I've read, is even better!   Great job! Thanks for making this great WAD. :)   4.5 out of 5 Stars  
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