Archive Maintainer, Update to:
Game : Strife
Primary purpose : Deathmatch
Title : The Silenced Lamasery
Filename : Lamasery.WAD
Version : v1.1
Release date : August 14, 2003
Author : Mike Fredericks (Gokuma)
Email Address : email@example.com
Other Files By Author : pit.condemned.com
Description : The first Strife pwad available on the internet as
far as I know. This is a good size deathmatch
level that should be suitable for anywhere from 2
to 8 players.
Two player performance tested with a 700mhz comp
connected to a 120mhz comp with a 19200 serial
connection and it ran good. I tried to keep the
detail at reasonably medium level, not too high or
Multiplayer varies substantially in Strife opposed
to Doom. I suggest reading the additional gameplay
notes further down in this text file and also
I recommend patching Strife up to v1.31.
Changes from first version : Fixed some a practically unnoticable error
resulting in unclosed sectors (Thanks for
pointing them out, Deep).
Changed and aligned many textures.
Adjusted light levels.
Switched some assault guns and crossbows.
Added some more detail.
Added a way to get berserk punch once (but you
can always exit and come back to the level to
Replaced a demo.
Additional Credits to : Phoenix for recording a demo with me (when he had
only played Strife for the first time just the
Albert Dewey for a 3D cross trick in his
evildog2.wad (map01 of heroes2.wad) for Doom 2
that I used a slight variation of in this level.
id for Doom 2 map18 which this level contains a
courtyard modeled roughly after.
Creators of editors used.
Rogue and Velocity for Strife.
* Play Information *
MAP # : MAP01
Single Player : Player starts only
Cooperative 2-8 Player : Player starts only
Deathmatch 2-8 Player : Designed for
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : Yes, midi of Pantera's "This Love" from
This happens to be the song Doom 2's map18 and 27's
music was a cover of.
Demo Replaced : Yes, a not so serious deathmatch
* Additional Gameplay Notes *
When using parameters with Strife, remember that the exe is strife1.exe.
Strife.bat of course will not pass on parameters.
Strife's multiplayer mode seems to be deathmatch only with no way to play
cooperative. As far as I know, coop player starts 2 through 8 are completely
pointless, but I still put them in just in case.
You can fake multiplayer like this:
ipxsetup -nodes 1 -file lamasery.wad -altdeath -warp 1 -skill 3
Also, Strife's default start map is really map02, the Town, while this wad
replaces map01, the Sanctuary. So exiting this map will take you to the town
while a couple exits there will bring you back to this map.
On skill 3 only I put teleport beacons by the player starts. Different
players can summon their own armies of allies and once a player fires on an
enemy, all out war will break out between the different sides. Strife
defaults to skill 2 if you don't use the -skill parameter.
I suggest using DeathManager (dm.exe) from Doom for launching Strife
* Construction *
Base : New level from scratch
Build Time : a few days on and off
Editor(s) used : Deth v4.24, DeepSea v11.77 shareware, Warm v1.6,
NWT v1.3, midi2mus, Wintex v4.3, TED v1.2
Known Bugs : none
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, but please e-mail me first.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp://archives.3dgamers.com/pub/idgames/levels/strife/ and mirrors
Web sites: http://pit.condemned.com