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3 Steps of Hell

   (24 reviews)
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About This File

Roam newly discovered areas of Hell, three of which are connected to a core room. Discover what is in each to advance.


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Memfis

Unknown date

  
It feels like an epic adventure, the heroic midi from 2002ado e1m8 by Paul Corfiatis works surprisingly well. Very unique map too, with many unexpected twists. Cool jumping parts. Nice ideas with the "shooting gallery", transforming areas and pain elemental in the central room. Overall, loved it.

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Guest

Unknown date

  
To be honest, it's more woth a 5, but it;'s not exactly LEGENDARY.... anyways, good wad. Omega_Phoenix

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Guest

Unknown date

  
Awesome wad, fun and challenging.

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Guest

Unknown date

  
I dont play very many wads as good as this one. Good use of eveything available in making levles. Spooky

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Guest

Unknown date

  
Smells like 1994. Either these guys love nostalgia wads or they're friends with the author.

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Guest

Unknown date

  
Black rooms suck.

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Guest

Unknown date

  
I play alot of Wads,but not some that were created so good.Its not legendary,but I think it was A damn good wad.

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Guest

Unknown date

  
hahaha legendary my ass. It's very lame when people get their chums to rate their crappy wads. Looks pretty bland and under-detailed, but actually ok gameplay-wise for a first attempt. The music sucks balls though and doesn't fit with the level at all. 2/5

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Guest

Unknown date

  
The apparent vote-stuffing is lame (and nearly put me off the map totally - "it must suck if the do that..."), but the map itself is really rather good. The lack of excessive gameplay-obstructing detail is a positive feature. :p

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Guest

Unknown date

  
you fucking scared me

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Guest

Unknown date

  
This is the creator of the wad by the way (I gave it a 3, since it is what I believe it deserves). These "chums" of mine, were there during the whole editing process, and watching it being built. They were told to vote honestly... and I am sorry they did not give it what you did.

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Guest

Unknown date

  
2003 was a boring year in general, and this is a boring level; not bad, but very bland. It also looks and plays exactly like something from 1995, with undetailed rooms, misaligned textures, and wandery switchhunty gameplay. There's one good battle, but it's a walkover because you have the plasma gun. Gameplay mildly ruined by a pair of irritating leap-over-the-pillar s puzzles, especially the second one. Final battle decent but too dark.

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Guest

Unknown date

  
its pretty good for some reagular joe 4/5

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Guest

Unknown date

  
Nice to see another good mapper entering the scene. -Infurnus

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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