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3 Steps of Hell

   (24 reviews)
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About This File

Roam newly discovered areas of Hell, three of which are connected to a core room. Discover what is in each to advance.


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Memfis

Unknown date

  
It feels like an epic adventure, the heroic midi from 2002ado e1m8 by Paul Corfiatis works surprisingly well. Very unique map too, with many unexpected twists. Cool jumping parts. Nice ideas with the "shooting gallery", transforming areas and pain elemental in the central room. Overall, loved it.

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Guest

Unknown date

  
To be honest, it's more woth a 5, but it;'s not exactly LEGENDARY.... anyways, good wad. Omega_Phoenix

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Guest

Unknown date

  
Awesome wad, fun and challenging.

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Guest

Unknown date

  
I dont play very many wads as good as this one. Good use of eveything available in making levles. Spooky

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Guest

Unknown date

  
Smells like 1994. Either these guys love nostalgia wads or they're friends with the author.

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Guest

Unknown date

  
Black rooms suck.

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Guest

Unknown date

  
I play alot of Wads,but not some that were created so good.Its not legendary,but I think it was A damn good wad.

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Guest

Unknown date

  
hahaha legendary my ass. It's very lame when people get their chums to rate their crappy wads. Looks pretty bland and under-detailed, but actually ok gameplay-wise for a first attempt. The music sucks balls though and doesn't fit with the level at all. 2/5

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Guest

Unknown date

  
The apparent vote-stuffing is lame (and nearly put me off the map totally - "it must suck if the do that..."), but the map itself is really rather good. The lack of excessive gameplay-obstructing detail is a positive feature. :p

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Guest

Unknown date

  
you fucking scared me

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Guest

Unknown date

  
This is the creator of the wad by the way (I gave it a 3, since it is what I believe it deserves). These "chums" of mine, were there during the whole editing process, and watching it being built. They were told to vote honestly... and I am sorry they did not give it what you did.

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Guest

Unknown date

  
2003 was a boring year in general, and this is a boring level; not bad, but very bland. It also looks and plays exactly like something from 1995, with undetailed rooms, misaligned textures, and wandery switchhunty gameplay. There's one good battle, but it's a walkover because you have the plasma gun. Gameplay mildly ruined by a pair of irritating leap-over-the-pillar s puzzles, especially the second one. Final battle decent but too dark.

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Guest

Unknown date

  
its pretty good for some reagular joe 4/5

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Guest

Unknown date

  
Nice to see another good mapper entering the scene. -Infurnus

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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