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3 Steps of Hell

   (24 reviews)
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About This File

Roam newly discovered areas of Hell, three of which are connected to a core room. Discover what is in each to advance.


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Memfis

Unknown date

  
It feels like an epic adventure, the heroic midi from 2002ado e1m8 by Paul Corfiatis works surprisingly well. Very unique map too, with many unexpected twists. Cool jumping parts. Nice ideas with the "shooting gallery", transforming areas and pain elemental in the central room. Overall, loved it.

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Guest

Unknown date

  
To be honest, it's more woth a 5, but it;'s not exactly LEGENDARY.... anyways, good wad. Omega_Phoenix

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Guest

Unknown date

  
Awesome wad, fun and challenging.

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Guest

Unknown date

  
I dont play very many wads as good as this one. Good use of eveything available in making levles. Spooky

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Guest

Unknown date

  
Smells like 1994. Either these guys love nostalgia wads or they're friends with the author.

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Guest

Unknown date

  
Black rooms suck.

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Guest

Unknown date

  
I play alot of Wads,but not some that were created so good.Its not legendary,but I think it was A damn good wad.

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Guest

Unknown date

  
hahaha legendary my ass. It's very lame when people get their chums to rate their crappy wads. Looks pretty bland and under-detailed, but actually ok gameplay-wise for a first attempt. The music sucks balls though and doesn't fit with the level at all. 2/5

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Guest

Unknown date

  
The apparent vote-stuffing is lame (and nearly put me off the map totally - "it must suck if the do that..."), but the map itself is really rather good. The lack of excessive gameplay-obstructing detail is a positive feature. :p

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Guest

Unknown date

  
you fucking scared me

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Guest

Unknown date

  
This is the creator of the wad by the way (I gave it a 3, since it is what I believe it deserves). These "chums" of mine, were there during the whole editing process, and watching it being built. They were told to vote honestly... and I am sorry they did not give it what you did.

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Guest

Unknown date

  
2003 was a boring year in general, and this is a boring level; not bad, but very bland. It also looks and plays exactly like something from 1995, with undetailed rooms, misaligned textures, and wandery switchhunty gameplay. There's one good battle, but it's a walkover because you have the plasma gun. Gameplay mildly ruined by a pair of irritating leap-over-the-pillar s puzzles, especially the second one. Final battle decent but too dark.

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Guest

Unknown date

  
its pretty good for some reagular joe 4/5

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Guest

Unknown date

  
Nice to see another good mapper entering the scene. -Infurnus

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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