Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Doom Anomaly's Shotgun!

   (33 reviews)
Sign in to follow this  

Guest

About This File

This is Doom Anomaly's Shotgun sprite he posted in


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
[quote]Vomit. -Scuba Steve[/quote] Seconded -NMN

Share this review


Link to review
Guest

Unknown date

  
0 stars

Share this review


Link to review
Guest

Unknown date

  
Shit -Vegeta

Share this review


Link to review
Guest

Unknown date

  
All this needs now is a seizure-inducing color palette, some random ass fugly levels using all the colors in said palette, half-assed scripts, bad voice acting, and annoying advertisements and you have Action Doom 2/Stronghold!

Share this review


Link to review
Guest

Unknown date

  
Ralphis sucks and I want to scrim UD -Jenova

Share this review


Link to review
Guest

Unknown date

  
LOL! Good for a quick laugh, and the new shotgun looks freakin' good...lol sure. -KeksDose

Share this review


Link to review
Guest

Unknown date

  
OMG LOL IT SUXX!!!11one

Share this review


Link to review
Guest

Unknown date

  
A crap made with paint this is 0/0

Share this review


Link to review
Guest

Unknown date

  
-1, Redundant.

Share this review


Link to review
Guest

Unknown date

  
one of the greatest weapon mods ever created

Share this review


Link to review
Guest

Unknown date

  
Vomit. -Scuba Steve

Share this review


Link to review
Guest

Unknown date

  
Go-Go My Super Shotgun! (Not the actual Combat Shotgun but I call it super cause its so dang cool!) :D Thanks Ralphis and Deathz0r, I was gunna use it in my work, but this was good for a laugh. :D --:DOOM Anomaly--

Share this review


Link to review
Guest

Unknown date

  
*VOMIT*

Share this review


Link to review
Guest

Unknown date

  
Obvious gimmick weapon replacement. -Mr. Chris

Share this review


Link to review
Guest

Unknown date

  
shotgun? more like bottle, lol

Share this review


Link to review
Guest

Unknown date

  
It's a gimmick weapons mod. The shotgun is replaced by a deliberately poorly-drawn MS Paint imitation. The sound is a synthesised tone and some white noise. It's obviously intentionally bad, and thus has to be held to a much higher standard than an unintentionally awful mod, because some thought has gone into it. Reviewed on that level it deserves zero stars. It's not sincere, it's not creative or extreme enough to be amusing, it's a very obvious idea rendered in a trivial and obvious way.

Share this review


Link to review
Guest

Unknown date

  
omg kewl

Share this review


Link to review
Guest

Unknown date

  
I haven't even played it but I know it's awesome

Share this review


Link to review
Guest

Unknown date

  
Hah! So stupid that it's funny! What kind of crap is this??? Well, it is a perfect showcase of the possibilities of MS paint, though. :)

Share this review


Link to review
Guest

Unknown date

  
vomit

Share this review


Link to review
Guest

Unknown date

  
NO!

Share this review


Link to review
Guest

Unknown date

  
*dies*

Share this review


Link to review
Guest

Unknown date

  
Better than anybody can do with photoshit today!

Share this review


Link to review
Guest

Unknown date

  
shitty wad

Share this review


Link to review
  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
×