Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Multiple linedefs in vanilla Doom

   (7 reviews)
Sign in to follow this  

Guest

About This File

A demonstration wad showing how to make multiple-line switches in vanilla Doom. This can be used to make very powerful effects without the need for port features, although it does feature the minor side effect of dealing one point of damage (which can be countered by an inclusion of a health potion in the dummy sector but if this is done the side effect is more noticeable). The effect works by crushing a barrel when a trigger is switched (this could be done with either a switch or a walkover plate). The explosion knocks a voodoo doll into some walkover plates, thus causing multiple effects. This can also be used to do many other things never before seen in vanilla, including: --switch teleporters --a switch that gives the player as many items as you wish --by having a monster telefrag the barrel instead of having it get crushed,you can make teleporters not work until a switch has been activated to 'power' it --by this same technique, an exit that requires three switches --also by this technique, shootable exits, lifts, and even teleporters --again by that technique, you can make switches with a delay (by making the teleporter in the monster sector lower from whatever height you wish) --by replacing the voodoo doll with a monster, it could be used as an ultra fast monster beam-in without any need for it to be activated beforehand --by making the voodoo doll teleport onto another voodoo doll, you can make an instant-death switch (looks like I one-upped you, Nick Baker =P).

There's no end to the number of ways this demonstration could be used. I hope you can think of some more creative than I :) Note that by using this you waive Doom Legacy support (as the current version doesn't allow voodoo dolls).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is great and it works in Eternity. :)

Share this review


Link to review
Guest

Unknown date

  
useful idea :)

Share this review


Link to review
Guest

Unknown date

  
Great, but too bad it doesn't work in zdoom :(.

Share this review


Link to review
Guest

Unknown date

  
I am amazed this wasn't thought of earlier.

Share this review


Link to review
Guest

Unknown date

  
This is amazing. The only reason I would ever not reccommend this is because for some reason the effect doesn't work in ZDoom. I don't know why people haven't seen this before, because it's only 2 years old.

Share this review


Link to review
  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×