Archive Maintainer : this is a demonstration wad, not really meant for playing, just for looking at
Update to : D:\3darchives\utils\misc
Title : Multiple linedefs in vanilla Doom
Filename : neat.wad
Release date : August 6th, 2003
Author : Owen "SargeBaldy" Lloyd
Email Address : firstname.lastname@example.org
Other Files By Author : WTC911, MooDDoom
Misc. Author Info : Doomer with way too much spare time.
Description : A demonstration wad showing how to make multiple-line switches in vanilla Doom.
This can be used to make very powerful effects without the need for port features,
although it does feature the minor side effect of dealing one point of damage (which can
be countered by an inclusion of a health potion in the dummy sector but if this is done
the side effect is more noticeable). The effect works by crushing a barrel when a
trigger is switched (this could be done with either a switch or a walkover plate). The
explosion knocks a voodoo doll into some walkover plates, thus causing multiple effects.
This can also be used to do many other things never before seen in vanilla, including:
--a switch that gives the player as many items as you wish
--by having a monster telefrag the barrel instead of having it get crushed,you can make
teleporters not work until a switch has been activated to 'power' it
--by this same technique, an exit that requires three switches
--also by this technique, shootable exits, lifts, and even teleporters
--again by that technique, you can make switches with a delay (by making the teleporter in the monster
sector lower from whatever height you wish)
--by replacing the voodoo doll with a monster, it could be used as an ultra fast monster beam-in without any
need for it to be activated beforehand
--by making the voodoo doll teleport onto another voodoo doll, you can make an instant-death switch
(looks like I one-upped you, Nick Baker =P).
There's no end to the number of ways this demonstration could be used. I hope you can think of some more creative
than I :) Note that by using this you waive Doom Legacy support (as the current version doesn't allow voodoo
Additional Credits to : Espi, for minimizing the amount of damage the barrel deals and for doing
some testing on various ports.
Nanami: for inspiring me to make this by talking about her own attempts to make a
multi-switch for vanilla.
Matt Tagliaferri: for DoomCAD, even though I didn't use it on this map =P
* What is included *
New levels : Yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
* Play Information *
Game : DOOM
Map # : E1M1
Single Player : Just for looking around
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A couple hours
Editor(s) used : DeepSEA (I hate it but it's fast...), Zennode
Known Bugs : The effect deals one damage (I'm about 95% certain there's no way to avoid this, but I
certainly won't be disappointed if someone manages it).
May Not Run With... : Won't run properly with any port that eliminates the voodoo doll (Legacy)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors