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Teleportation Station

   (8 reviews)
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About This File

You Emerge In A Small Room With Two Locked Doors And A Teleporter On The Ground... You Recognize It As The Entry Room Of An Old Base called the Teleportation Station. You Heard Some Crazy Rumor About The Base Being Taken Over By Hellspawn 5 Years Ago And It Looks (And Sounds) Like It Became True! You Grit Your Teeth And Enter the teleporter.


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Unknown date

  
This is dated August 2001. It's Map15 and its bad; bad like the Nintendo Power Glove. You start off in a series of small rooms, that you teleport between; there's a tough lot of monsters and you have to fight them close-quarters. The third or fourth room has a little platform you can easily fall off, but if you do you're stuck. The map itself spells out the word "howdy". The gameplay isn't impossible - you have to flee, and then come back - but it's just not fun.

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Unknown date

  
Stay away from it? wasn't this level 7 or something in Xaser's shitwads? It isn't bad, so i don't see why you think it is shit. Much better than my first wad! 5/5

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Unknown date

  
Xaser this rules!

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Unknown date

  
He uploaded just to see if he could...

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Unknown date

  
Total Shit. Yes, it's lame that I'm reviewing my own wad, but it totally sucks. Stay away at all costs! -Xaser

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Unknown date

  
Then why the fuck did you upload it

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Unknown date

  
best level evar *****

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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