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Graphed

   (3 reviews)
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2 Screenshots

About This File

No real solid theme.. just a level I made. ;) Named for how I drew half of it on graph paper, lacking access to my computer. :\


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Guest

Unknown date

  
wow vary nice and fun defininly worth the download meny seacrits and fite seans infact i thank im going to go make a doom level on grafe paper rite now!

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Guest

Unknown date

  
This is dated March 2003, although it looks and feels like something from 1995. It's not bad, although it's very simple and square (perhaps a legacy of its genesis). The monster count is solid and there are a couple of good fights. The layout is mostly medieval dungeon with a little bit of techbase. It's spoiled a bit by a teleport maze - thankfully a simple one - but there's a fun bit where you trap a cyberdemon in a cage and squish him.

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Unknown date

  
Nice Vanilla wad. 4/5!

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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