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Dentil

   (10 reviews)
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About This File

Quick first-level of a megawad I'll eventually throw out. Quick, tough. Named for appearance of zig-zagging course (like dentil molding).


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Guest

Unknown date

  
When I saw this, I thought it was the end. But it was just lunch, and then I took a free sandwhich, or ate. It was all I could do, you know...? - Frederick

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mallo

Unknown date

  
Kinda boring. :/

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Guest

Unknown date

  
The level consists of a small S-shaped corridor with monsters (and barrels), and at the end there's a switch, and when you flick it the corridor widens out and there are more monsters, who kill each other. The detail consists of a shaft of light at the beginning and that's it. For some reason there's a lengthy, empty secret corridor right at the end. It's just about entertaining for one play, but very shallow.

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Guest

Unknown date

  
cramped, confined, clunky

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Guest

Unknown date

  
Small and simple map. With just the shotgun and a bunch of mancubi and whatnot, getting some infighting going will definitely make things easier. -Espi

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Guest

Unknown date

  
I can play Slige wads for hours. This on the other hand, I thought was crap. It's a bunch of monsters and some lifts. Nearly no detail (in a map this small, it's more than easy to add at least a little bit). -Magicsofa

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Guest

Unknown date

  
if this is your first wad then its ok,but it int that great,atleast you used proper textures. 2/5worth playing once and that's it

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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