Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Sumer

   (3 reviews)
Sign in to follow this  

Guest

About This File

You stumble across a dying man in the street, uniformed and grasping a pistol "take this" he murmurs. You take it and look toward the building to your right as a scream goes right through you, you shudder and walk in.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Insane architecture and a huge number of baddies, but spoiled by some crude touches - missing textures, silly invisible stair, a darkened maze, general sloppiness. Lots of action, lots of ammo at first and then much less thereafter, demented final battle. Some stunning visuals.

Share this review


Link to review
Guest

Unknown date

  
This is one of those large, monster-filled levels in the modern style. It has almost 1000 baddies, packed crudely into a disjointed bunch of arenas. I was in two minds about this level. It's impressive to look at, although very dark (there are light-amp goggles, but it seems pointless to make a tricky, monster-filled level gloomy). But it's very crude and not much fun; there are several monsters stuck on top of each other, and it isn't very playable in UV.

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
×