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Sumer

   (3 reviews)
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About This File

You stumble across a dying man in the street, uniformed and grasping a pistol "take this" he murmurs. You take it and look toward the building to your right as a scream goes right through you, you shudder and walk in.


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Guest

Unknown date

  
Insane architecture and a huge number of baddies, but spoiled by some crude touches - missing textures, silly invisible stair, a darkened maze, general sloppiness. Lots of action, lots of ammo at first and then much less thereafter, demented final battle. Some stunning visuals.

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Unknown date

  
This is one of those large, monster-filled levels in the modern style. It has almost 1000 baddies, packed crudely into a disjointed bunch of arenas. I was in two minds about this level. It's impressive to look at, although very dark (there are light-amp goggles, but it seems pointless to make a tricky, monster-filled level gloomy). But it's very crude and not much fun; there are several monsters stuck on top of each other, and it isn't very playable in UV.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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