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Low Blow

   (10 reviews)
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2 Screenshots

About This File

One map with a style similar to E4M2 of Ultimate Doom. This map is map 17 in my upcoming megawad. Theres no reason in Hell that you should run out of ammo on the lower skill levels.


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Guest

Unknown date

  
it migt be better in a maga wad

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Guest

Unknown date

  
Don't understand the previous comment. It is perfectly balanced to play from scratch. Well OK, a whole megawad of maps of this quality would be awesome, but it's not a reason for criticizing this map as it stands. :) 5/5

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Guest

Unknown date

  
This is a tough, small hell-dungeon level with a nice line in brutality, from a veteran designer. It's frustrating on the higher difficulty levels - you spend a lot of time on narrow catwalks over lava, and the ammo is stingy at the start - but it's not impossible. It's about as tricky as E4M2, and although it's smaller it feels as long, because it's intricate. The new textures are very nice too. Bring on that Megawad!

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Guest

Unknown date

  
Pretty damn good. Rather cramped. 4/5

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Guest

Unknown date

  
Just a great little map.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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