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MAP01-Style

   (18 reviews)
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About This File

This is a map I created inspired by Doom 2's MAP01. I came up with the idea for a MAP01-type level way last year when the MAP01 slot for Freedoom was open, and I figured that it'd be a simple level to do. However, my little brother decided to free up some hard drive space so he could download more games, and in the process deleted my Doom2 directory AND my MP3 directory. Thus, I lost all of the work I had done on it, and gave up in despair. This summer, however, I've spent a lot of time mapping, mainly for Freedoom, and needing to take a break from that, I started a couple of other side projects, and this is one of them. I decided I would resurrect my MAP01-style map, and make it even better than my old one.


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NuMetalManiak

  
better than most

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Guest

  
could be better 3/5 - Damian

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Unknown date

  
It's pretty good. 4/5

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Unknown date

  
nicely done -mewse

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Unknown date

  
Not bad but it looks nothing like Map01

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Unknown date

  
I gave it a Meh...

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Unknown date

  
Not too shabby, but a little short.

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Unknown date

  
good design, but not so "map01" as claimed. 3.5/5 PerOxyd

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Unknown date

  
plays well and looks nice. I would have never thought this is based on map01 if you hadn't told me :) I hope you spanked your brother for what he did... 4/5

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It's a decent although very short map, with 38 mostly zombiemen and imps. The end of level boss is a mighty... demon! Who comes charging at you from the final room, in typical style. As others have pointed out, this has almost no resemblance to Map01, and to my eyes it looks more like an Ultimate Doom E1 map - there didn't seem to be any Doom II monsters or weapons apart from a super shotgun in multiplayer only.

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Unknown date

  
Fun little map, but doesn't really remind me much of map01. -Espi

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Unknown date

  
a fun clasick level

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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