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Internal Reaches 2

   (22 reviews)
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3 Screenshots

About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time, this is also the very first level I made with Gherkin's Doom Builder (http://www.xodemultimedia.com/builder.php). Nothing special, just a level thats meant to be fun. This is the first of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Lightning Hunter

  
Samuel Villarreal did a good job creating simple, yet effective, detail. There is no over-detailing, yet the map looks great. Game play is a good challenge. Ammo placement and balance was decent. The map can get confusing, although there is a computer map that helps. Overall, a map well worth playing.

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Unknown date

  
Excellent - Kirby

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Unknown date

  
Mother always said I would need a few good pigeons. - Ramza

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Unknown date

  
Very fun, and old school.

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Unknown date

  
Could have been great, but a bit confusing at times.

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Unknown date

  
A brilliant map with Kaiser's usual quality! Since this is actually the last Kaiser_* map I played and reviewed, I'll give a breif rundown of the ten maps is the series. Kaiser_1, 4, 5, 8, 9, and 10 are large and excellent levels which get pretty much everything right, my favorites in the series. Kaiser_2 and 7 are notstaligia style maps with E1 and E3 style, and are quite well done. Kaiser_3 and 6 are the weak ones, which go for sillyness instead of qouality. Overall, a superb map collection!

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Unknown date

  
i don't know what to say...

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Unknown date

  
I'm fast becoming a fan of this author. Great map layout and fun action throughout. Though I found the level design a bit confusing at times. 4 Stars. --- Starburst.

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Unknown date

  
Good, well rounded level. Interesting progress (that some may call a little annoying because there is some backtracking), tight battles. 4*

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Unknown date

  
nice work

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Unknown date

  
This is dated August 2003. You fight 218 baddies in a classic-style castle/techbase that almost dares you to Tyson it from the start, although it's very hard if you do. Otherwise the difficulty is surprisingly mild. Lots of traps, elegant design, map naturally divides into three halves, one for each key. Three thirds. Has a fun albeit silly final battle that ends with the bosses infighting their young (the BFG isn't really necessary).

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Unknown date

  
Kicks major *ss! 5/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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