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Internal Reaches 2

   (22 reviews)
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3 Screenshots

About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time, this is also the very first level I made with Gherkin's Doom Builder (http://www.xodemultimedia.com/builder.php). Nothing special, just a level thats meant to be fun. This is the first of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Lightning Hunter

  
Samuel Villarreal did a good job creating simple, yet effective, detail. There is no over-detailing, yet the map looks great. Game play is a good challenge. Ammo placement and balance was decent. The map can get confusing, although there is a computer map that helps. Overall, a map well worth playing.

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Unknown date

  
Excellent - Kirby

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Unknown date

  
Mother always said I would need a few good pigeons. - Ramza

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Unknown date

  
Very fun, and old school.

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Unknown date

  
Could have been great, but a bit confusing at times.

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Unknown date

  
A brilliant map with Kaiser's usual quality! Since this is actually the last Kaiser_* map I played and reviewed, I'll give a breif rundown of the ten maps is the series. Kaiser_1, 4, 5, 8, 9, and 10 are large and excellent levels which get pretty much everything right, my favorites in the series. Kaiser_2 and 7 are notstaligia style maps with E1 and E3 style, and are quite well done. Kaiser_3 and 6 are the weak ones, which go for sillyness instead of qouality. Overall, a superb map collection!

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Unknown date

  
i don't know what to say...

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Unknown date

  
I'm fast becoming a fan of this author. Great map layout and fun action throughout. Though I found the level design a bit confusing at times. 4 Stars. --- Starburst.

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Unknown date

  
Good, well rounded level. Interesting progress (that some may call a little annoying because there is some backtracking), tight battles. 4*

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Unknown date

  
nice work

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Unknown date

  
This is dated August 2003. You fight 218 baddies in a classic-style castle/techbase that almost dares you to Tyson it from the start, although it's very hard if you do. Otherwise the difficulty is surprisingly mild. Lots of traps, elegant design, map naturally divides into three halves, one for each key. Three thirds. Has a fun albeit silly final battle that ends with the bosses infighting their young (the BFG isn't really necessary).

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Unknown date

  
Kicks major *ss! 5/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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