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Internal Reaches 2

   (22 reviews)
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3 Screenshots

About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time, this is also the very first level I made with Gherkin's Doom Builder (http://www.xodemultimedia.com/builder.php). Nothing special, just a level thats meant to be fun. This is the first of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Lightning Hunter

  
Samuel Villarreal did a good job creating simple, yet effective, detail. There is no over-detailing, yet the map looks great. Game play is a good challenge. Ammo placement and balance was decent. The map can get confusing, although there is a computer map that helps. Overall, a map well worth playing.

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Unknown date

  
Excellent - Kirby

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Unknown date

  
Mother always said I would need a few good pigeons. - Ramza

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Unknown date

  
Very fun, and old school.

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Unknown date

  
Could have been great, but a bit confusing at times.

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Unknown date

  
A brilliant map with Kaiser's usual quality! Since this is actually the last Kaiser_* map I played and reviewed, I'll give a breif rundown of the ten maps is the series. Kaiser_1, 4, 5, 8, 9, and 10 are large and excellent levels which get pretty much everything right, my favorites in the series. Kaiser_2 and 7 are notstaligia style maps with E1 and E3 style, and are quite well done. Kaiser_3 and 6 are the weak ones, which go for sillyness instead of qouality. Overall, a superb map collection!

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Unknown date

  
i don't know what to say...

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Unknown date

  
I'm fast becoming a fan of this author. Great map layout and fun action throughout. Though I found the level design a bit confusing at times. 4 Stars. --- Starburst.

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Unknown date

  
Good, well rounded level. Interesting progress (that some may call a little annoying because there is some backtracking), tight battles. 4*

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Unknown date

  
nice work

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Unknown date

  
This is dated August 2003. You fight 218 baddies in a classic-style castle/techbase that almost dares you to Tyson it from the start, although it's very hard if you do. Otherwise the difficulty is surprisingly mild. Lots of traps, elegant design, map naturally divides into three halves, one for each key. Three thirds. Has a fun albeit silly final battle that ends with the bosses infighting their young (the BFG isn't really necessary).

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Unknown date

  
Kicks major *ss! 5/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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