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Internal Reaches 2

   (22 reviews)
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3 Screenshots

About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time, this is also the very first level I made with Gherkin's Doom Builder (http://www.xodemultimedia.com/builder.php). Nothing special, just a level thats meant to be fun. This is the first of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Lightning Hunter

  
Samuel Villarreal did a good job creating simple, yet effective, detail. There is no over-detailing, yet the map looks great. Game play is a good challenge. Ammo placement and balance was decent. The map can get confusing, although there is a computer map that helps. Overall, a map well worth playing.

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Unknown date

  
Excellent - Kirby

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Unknown date

  
Mother always said I would need a few good pigeons. - Ramza

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Unknown date

  
Very fun, and old school.

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Unknown date

  
Could have been great, but a bit confusing at times.

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Unknown date

  
A brilliant map with Kaiser's usual quality! Since this is actually the last Kaiser_* map I played and reviewed, I'll give a breif rundown of the ten maps is the series. Kaiser_1, 4, 5, 8, 9, and 10 are large and excellent levels which get pretty much everything right, my favorites in the series. Kaiser_2 and 7 are notstaligia style maps with E1 and E3 style, and are quite well done. Kaiser_3 and 6 are the weak ones, which go for sillyness instead of qouality. Overall, a superb map collection!

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Unknown date

  
i don't know what to say...

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Unknown date

  
I'm fast becoming a fan of this author. Great map layout and fun action throughout. Though I found the level design a bit confusing at times. 4 Stars. --- Starburst.

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Unknown date

  
Good, well rounded level. Interesting progress (that some may call a little annoying because there is some backtracking), tight battles. 4*

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Unknown date

  
nice work

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Unknown date

  
This is dated August 2003. You fight 218 baddies in a classic-style castle/techbase that almost dares you to Tyson it from the start, although it's very hard if you do. Otherwise the difficulty is surprisingly mild. Lots of traps, elegant design, map naturally divides into three halves, one for each key. Three thirds. Has a fun albeit silly final battle that ends with the bosses infighting their young (the BFG isn't really necessary).

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Unknown date

  
Kicks major *ss! 5/5

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  • File Reviews

    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
    • By lupinx-Kassman · Posted
      It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
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