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Internal Reaches 2

   (22 reviews)
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3 Screenshots

About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time, this is also the very first level I made with Gherkin's Doom Builder (http://www.xodemultimedia.com/builder.php). Nothing special, just a level thats meant to be fun. This is the first of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Lightning Hunter

  
Samuel Villarreal did a good job creating simple, yet effective, detail. There is no over-detailing, yet the map looks great. Game play is a good challenge. Ammo placement and balance was decent. The map can get confusing, although there is a computer map that helps. Overall, a map well worth playing.

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Unknown date

  
Excellent - Kirby

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Unknown date

  
Mother always said I would need a few good pigeons. - Ramza

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Unknown date

  
Very fun, and old school.

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Unknown date

  
Could have been great, but a bit confusing at times.

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Unknown date

  
A brilliant map with Kaiser's usual quality! Since this is actually the last Kaiser_* map I played and reviewed, I'll give a breif rundown of the ten maps is the series. Kaiser_1, 4, 5, 8, 9, and 10 are large and excellent levels which get pretty much everything right, my favorites in the series. Kaiser_2 and 7 are notstaligia style maps with E1 and E3 style, and are quite well done. Kaiser_3 and 6 are the weak ones, which go for sillyness instead of qouality. Overall, a superb map collection!

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Unknown date

  
i don't know what to say...

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I'm fast becoming a fan of this author. Great map layout and fun action throughout. Though I found the level design a bit confusing at times. 4 Stars. --- Starburst.

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Unknown date

  
Good, well rounded level. Interesting progress (that some may call a little annoying because there is some backtracking), tight battles. 4*

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Unknown date

  
nice work

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Unknown date

  
This is dated August 2003. You fight 218 baddies in a classic-style castle/techbase that almost dares you to Tyson it from the start, although it's very hard if you do. Otherwise the difficulty is surprisingly mild. Lots of traps, elegant design, map naturally divides into three halves, one for each key. Three thirds. Has a fun albeit silly final battle that ends with the bosses infighting their young (the BFG isn't really necessary).

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Unknown date

  
Kicks major *ss! 5/5

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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