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Installation B

   (5 reviews)
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Part Thirteen. Installation B is another tech-base map in the World's End series, it has taken a millenia to finish due to lack of motivation and time. Larger than the previous one and more challenging, I used this level to experiment with some tech-base geometry I had on my mind. Don't expect Installation C any time soon, ap_10.wad is still awaiting my attention!


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Zalewa

  
A decent level, although with poor layouting that involves a lot of backtracking and stupid Hell Knight ambush in a thin nukage corridor. All places are tight, really. Difficulty is above average - it's doable but you should stay careful. There's some pump-action shotgun action on baron(s?) and hell knights.

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Unknown date

  
u cease to amaze me. 15/5

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Unknown date

  
Good level with nice episode 01 feel! Detail is nice along with overall layout of the map. Gameplay needs some work....maybe more traps....needs a little more ammo too. Nice work

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Unknown date

  
A decent E1-style level unfortunately marred by an irritating battle in a cramped corridor with nukage on the floor and a pair of hell knights; the level doesn't have a radiation suit or a double shotgun, and there's very little health and ammo at that point. You have to lure the baddies out, and it takes ages, and then you have to know which way to run before your feet melt.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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