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RISE.WAD

   (10 reviews)
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1 Screenshot

About This File

You start off in a dimly lit stairway... Lots of fun things--stairs that go up AND down, hidden weapons, switches that must be pushed twice, a few puzzles. Plenty of monsters, but all difficulty levels are supported. If you get stuck, check the map, push the switches again, and look and listen. There should be no texture misalignments that are not deliberate! (Or impossible to correct!)


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Guest

Unknown date

  
A good level with good gameplay and some great effects with stair raising. Music is excellent but dosen't really suit Doom though. 4/5 -PC

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Guest

Unknown date

  
Yeah, the part with the floor was way neat, but when you pick something up it sounds like fackin super mario bros., and the music sounds like the kinda crap you hear in the eurovision contest.

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Guest

Unknown date

  
Ouch.

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Guest

Unknown date

  
I dont really like the music, but the part when the floor goes up and then goes underground is pretty neat.

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Guest

Unknown date

  
This is dated February 1996. For the time it is impressively large and detailed; it's still quite good in this respect, although the techbase section is eye-straining. There are some clever bits with raising/lowering floors, and there are some tasteful new textures and a decent sound replacement. The gameplay is so-so, but I enjoyed the level as a whole; it's non-linear and has a fair amount of fighting. I do not play Doom with music on, so I can't rate that.

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Guest

Unknown date

  
I DO like the music, although it is weird. Great level, lots of unusual things happening, good attention to detail. It's pretty tough and some of the secrets are a little obscure.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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