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RISE.WAD

   (10 reviews)
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1 Screenshot

About This File

You start off in a dimly lit stairway... Lots of fun things--stairs that go up AND down, hidden weapons, switches that must be pushed twice, a few puzzles. Plenty of monsters, but all difficulty levels are supported. If you get stuck, check the map, push the switches again, and look and listen. There should be no texture misalignments that are not deliberate! (Or impossible to correct!)


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Guest

Unknown date

  
A good level with good gameplay and some great effects with stair raising. Music is excellent but dosen't really suit Doom though. 4/5 -PC

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Guest

Unknown date

  
Yeah, the part with the floor was way neat, but when you pick something up it sounds like fackin super mario bros., and the music sounds like the kinda crap you hear in the eurovision contest.

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Guest

Unknown date

  
Ouch.

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Guest

Unknown date

  
I dont really like the music, but the part when the floor goes up and then goes underground is pretty neat.

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Guest

Unknown date

  
This is dated February 1996. For the time it is impressively large and detailed; it's still quite good in this respect, although the techbase section is eye-straining. There are some clever bits with raising/lowering floors, and there are some tasteful new textures and a decent sound replacement. The gameplay is so-so, but I enjoyed the level as a whole; it's non-linear and has a fair amount of fighting. I do not play Doom with music on, so I can't rate that.

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Unknown date

  
I DO like the music, although it is weird. Great level, lots of unusual things happening, good attention to detail. It's pretty tough and some of the secrets are a little obscure.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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