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RISE.WAD

   (10 reviews)
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1 Screenshot

About This File

You start off in a dimly lit stairway... Lots of fun things--stairs that go up AND down, hidden weapons, switches that must be pushed twice, a few puzzles. Plenty of monsters, but all difficulty levels are supported. If you get stuck, check the map, push the switches again, and look and listen. There should be no texture misalignments that are not deliberate! (Or impossible to correct!)


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Guest

Unknown date

  
A good level with good gameplay and some great effects with stair raising. Music is excellent but dosen't really suit Doom though. 4/5 -PC

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Guest

Unknown date

  
Yeah, the part with the floor was way neat, but when you pick something up it sounds like fackin super mario bros., and the music sounds like the kinda crap you hear in the eurovision contest.

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Guest

Unknown date

  
Ouch.

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Guest

Unknown date

  
I dont really like the music, but the part when the floor goes up and then goes underground is pretty neat.

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Guest

Unknown date

  
This is dated February 1996. For the time it is impressively large and detailed; it's still quite good in this respect, although the techbase section is eye-straining. There are some clever bits with raising/lowering floors, and there are some tasteful new textures and a decent sound replacement. The gameplay is so-so, but I enjoyed the level as a whole; it's non-linear and has a fair amount of fighting. I do not play Doom with music on, so I can't rate that.

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Unknown date

  
I DO like the music, although it is weird. Great level, lots of unusual things happening, good attention to detail. It's pretty tough and some of the secrets are a little obscure.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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