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DTCA - Map 32 - Easy Breezy

   (9 reviews)
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1 Screenshot

About This File

This is by far the largest map I've ever made. I put a lot more work into this map than most others. It takes place in a town that the hell spawn have already attacked. You have to make your way through the small town to escape and get back on course.


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Unknown date

  
bleah! 2/5

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Unknown date

  
Good, and the best map in the DTCA series I've seen so far. It looks and feels a bit weird at times, but that's ok - all in all, it was fun to play.

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Unknown date

  
It's a cool map, but there are some really annoying things in this wad. The stealth monsters. Why the fuck does anyone even use these retarded things? You can still get killed during a cutscene. That's fucking cheap and unfair. Also, theres a mancubus that's stuck inside the floor.

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Unknown date

  
This map is annoying. I am not a fan of this authors maps. I dislike all of his maps. 3/31/07

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Unknown date

  
Pretty cool map. I think the indoor areas could use some improovment, but it's a great map nontheless.

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Unknown date

  
What is the story of Cyber-Menace and the conspiracy involving Pink and him?

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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