Uploaded by: Graham Burgess (GKBurgess@compuserve.com)
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There follows the text of the author's original text-file, which
is included in roadkill.zip.
Title: Road Kill
Author: Kurt Schulenburg
Email Address: 76360,3125
Misc. Author Info: Author of several dozen wads, specializing in
Deathmatch for Two. Complex buildings and careful
attention to detail are part of every wad!
Description : This wad is designed for SINGLE PLAY--and it's
BIG! Lots of room to run--lots of intricate
scenery. And, of course, lots of monsters. It
includes many buildings--including my entire
file, "Building" [Dmbld.wad] (modified of course).
A long and winding road runs through this
urban scenario, shops and factories on all
sides. It's a human city--sickened with
Additional Credits to: My wife, Carolyn, for patience and some good
ideas. Also, I stole and modified some Trinity
textures (from the famous Trinity.Wad) and I
grabbed the sky and a few walls from the new
ID game, "Hexen". And a last minute addition,
the pistol sound, from Jason Bilka and his
Head-to-head Deathmatches. (CompuServe
DM2H-H1.ZIP--contains three good DeathMatch
Wads--Get it!) Thanks to Carolyn, Mega Death
Marty Magnini and Ray Cook for their play-
testing and comments! Thanks to all.
* Play Information *
Episode and Level # : DOOM 2, Map 01
Single Player: Yes, that was the main idea with this one.
Cooperative 2-4 Player: Could be...the starts are there...
Deathmatch 2-4 Player: Hmmm, maybe for network play--it's kinda big...
Difficulty Settings: Yes, the lazy way. Monsters are lessened for the
New Sounds: Yes, the BFG and the pistol. I could have used
some more, but this wad's big enough already.
New Music: Yes, another original by me.
New Graphics: Yes, mostly mine--see the note above.
Demos Replaced: None
* Construction *
Base: New work, old work, all original
Build Time: Coupla' weeks. The original was a wad I had laying
around for over a year and I finally got around to
finishing it up.
Editor(s) used: DEEP! WinTex! Paint Shop Pro! CakeWalk Pro!
Known Bugs: None known (write if you find any!) This wad had
a few visplane errors, but I think they're gone.
The single line bitmap error from the
Doom engine appears now and again--right near the
Player One Start. It's harmless...
Graffiti: The grafitti message in the alley was at one time
perceived to be something it was not--for the record
it says (and, I hope clearly) "MEGA"--as noted
above, this is Mega-Death Marty and, since he spends
so much time splattered on the walls of my wads,
I figured he might as well get credit. The symbol
in green is one of my own devising and means...
nothing--I thought the contrast of color looked
good. Any other interpretation of these messages
was and is in error and I apologize for any offense
or inconvience this may have caused.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. Just give me credit, a cut of the take, some token of your
esteem...SEND ME YOUR FINISHED WORK! Also, give credit for any
pictures or sounds--either to me or the original authors.
You MAY distribute this WAD. Please include this text file. Anybody
out there wanting to include this on a collection CD had better give
ID Games their cut or I'll be glad to be part of a class action suit.
Written permission is required for all use if you're going to turn a
profit...and you won't get it unless ID is right in there!
* Where to get this WAD *