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Underworld

   (3 reviews)
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About This File

This is my first level. I wish I would have started on this a bit later, then this would be a Doom II WAD. Anyway, the Underworld has a few rooms that are packed with baddies, so be careful where you step; and if you do, be ready (patient) for what comes around the corner! There are a few unmarked secrets, but you can find those when you get the computer map. Try to make it easier on yourself by activating the crushing ceiling BEFORE you enter the crossfire room! (Please drop me some mail and tell me what you think! Any comments or suggestions are welcome!)


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Meril

  
Big, unlinear, extremely challanging. For 1995, very good!

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Guest

Unknown date

  
It is brave of designers to release their debut levels to the archive. And it is brave of me to play them. But this level is surprisingly good; the design is elaborate for the period and the action is thick and fast. There are too many oblique puzzles for my liking, but it's very good for a debut level from early 1995, indeed it is decent by any standard. Seems to be the author's only level.

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Doomkid

Unknown date

  
Surprisingly good for a first-map from 1995, if the author kept mapping he could have gone to create amazing things. This has a distinct E3 feel to it, the map is a bit cramped and I found myself getting lost quite a bit but I had fun doing it. I wasn't able to reach the exit, I simply couldn't figure out how to progress. Despite its flaws, I enjoyed it.

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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