is a wad that allows you to place a new monster in a ZDoom level. Copy and paste the contents of the wad into your wad and then add this script:
script 99 OPEN
monster tells the script which version of the dark imp you want to use. There are four versions:
* Mummy - This version won't shoot projectiles. It will only scratch when at close range.
* MummyGhost - This version is the same as above, except that it is about half translucent and hard to see.
* MummyLeader - This version will shoot projectiles at long range and scratch at close range.
* MummyLeaderGhost - This version is the same as above, but again will be harder to see.
Names must be in quotation marks and are case sensitive.
tid1 tells the script where to spawn the monster. To put the monster in the right place, put a mapspot with a tid somewhere in the map. This tid is what you will place in the script. You can have as many mapspots with this tid as you want. A dark imp will appear everywhere there is a mapspot with this tid.
tid2 tells the script what the monster's new tid will be after being spawned. If you want to do anything to the monster, this is important. If you want to set the monster's health you will need this tid. If you don't plan on using it, the tid can be 0. This should match the tid2 in the second line of the script.
angle tells the script what angle the monster will be facing when spawned:
East = 0
Northeast = 32
North = 64
Northwest = 96
West = 128
Southwest = 160
South = 192
Southeast = 224
health is the amount of health the monster will have. Normal imps have 60 health, but I suggest giving the dark imp 180 health.
An example of the above script:
script 99 OPEN
is a wad that replaces the normal Doom(2) imp with the dark imp sprites. You only need to copy and paste the contents of the wad into your wad.
Kara "Nanami" Rader
E-mail me if you need any help or information on this or anything else I've released.