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Snake Imp

   (10 reviews)
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1 Screenshot

About This File

This wad contains replacement sprites for the Imp, it's a combination of that snake thing from Heretic and the Doom imp. I got the original idea from The Doom Beastiary (http://haunt.8m.com/beastiary/), more specific the Imp Serpent (on the imps page) created by Enjay. I didn't follow his design exactly, but the idea is similar, so I can't take credit for the design of this monster.


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elsaltaccount#9999

  

Uhh Voltcom9, you do realize this is incredibly old and is now on Realm667 for years?

Anyways, i like this monster, it deesrved to be on R667.

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Voltcom9

  

The monster is pretty cool but it's death animation is pretty rough.

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Guest

Unknown date

  
Actually this one is functional does what it says it does.

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Guest

Unknown date

  
a average mod. 1 to bring it to a 3

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Guest

Unknown date

  
kinda cool take a look

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Guest

Unknown date

  
death scene sux, but i like the monster. 2/5 - Xolzo

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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