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Run darn you RUN

   (24 reviews)
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About This File

THE STORY OF RUN.WAD- As you were cleaning your shoes one day, you did something you never did before: you ate breakfast WHILE cleaning your shoes! Yeah! You are such a rebel! So with one hand you cleaned the shoe by holding the tongue of the shoe with your 4 fingers and your thumb scrubbed the shoe with the rag. The other hand, you where holding your chocolate sandwich and munching away on it. Then, as if your creative mind was in the zone, you had another equally brilliant idea: Eat and clean shoes with the ONE HAND! So you held the shoe the same way as before, except your palm was rubbing the shoe with the rag and your thumb held the sandwich against the shoe. "Man, I gotta patent this!" you think. Then, from that same creative lightning bolt that got you the first 2 times, you get another equally brilliant idea: Why don't I EAT my shoe! So you drop the half eaten choc sandwich and you start to eat the shoe. First the laces, then the hard base, and then the rest of it. 10 minutes after you eat the shoe, some shoe being materialises infront of you. "YOU!" says the shoe being, who points his withered hand at you. "Y...yes?" you murmer. "You stand accused of eating my people!" "What?" You are quite startled, seeing this shoe shaped creature. "You ATE, thats right ATE- not hurt, mistreated- but ATE one of my fellow brethren" "Oh... sorry! I didn't mean to! Honest! I... I was just trying out something new!" "Then try water polo, get a job in tourism- Things like that are something new, NOT CANABALISING A SHOE!!" You feel ashamed all of a sudden. This shoe creature had a point. "I feel bad, shoe monster sir, how can I make it up to you?" "Hmmm..." The shoe creature thinks. "I have just the perfect idea..." "What is it?" "You must prove yourself worthy of forgiveness. You must face... THE TEST!" "Test?" "Yes, one that will make you learn to LOVE MY KIND!" Suddenly your world explodes with light and you are transported elswhere, to some other reality, with a long hallway infront of you with lights on the ground and ceiling. You can't inspect the place much, because suddenly a whole batalion of skiny skeleton freaks magically appear behind you. "...RATS!" you shout as they start shooting mini comets at you. You turn, and run. Run run run. No stopping to smell the roses. 'A test that will make you learn to LOVE MY KIND!' said the shoe creature. And perhaps, if you survive this place, you may indeed love the shoe again, as you look down at the ends of your feet and see what helps you run.


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Guest

Unknown date

  
RUN, COWARD

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Guest

Unknown date

  
It's a good concept. Unfortunately auto 0 due to no exit. Too bad.

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Guest

Unknown date

  
It was a funny story, and a good idea. I would have given you 5 stars, but do you realize how hard it is to get to the end, only to find out that there is no exit!!!!!!!! 3 stars

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Guest

Unknown date

  
Kickass story- Kickass level!

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Guest

Unknown date

  
omg this level rules.

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Guest

Unknown date

  
i lub it. foofoo's best map since nuts.wad --sargebaldy

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Guest

Unknown date

  
THIS WAD RULES

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Guest

Unknown date

  
heh. Good but could have been much better.

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Guest

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Reminded me of the old arcade game 'Metro Cross', remember that? Namco, 1985? No? Oh well.

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Guest

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hey i'm eli

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Memfis

Unknown date

  
masochistic trial and error obstacle course

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Guest

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Popcorn is the best song ever.

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Guest

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Piece of fucking shit. 8/21/07

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Guest

Unknown date

  
Utterly nonsensical and stupid. I love it.

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Guest

Unknown date

  
Awesome

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Guest

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Good work! And very ineresting idea! :-) -A. Shepard

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Guest

Unknown date

  
The story is easily the best I've ever seen in a WAD. A great level that's difficult, but not impossible. And the exit at the end only adds to it. 4/5

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Guest

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Exit is awesome!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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