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NUTSs: the last fight

   (5 reviews)
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About This File

A small little sotry: There were once a small little space marine, no one knew his name, but he had killed half of hell in weird joke maps, slige maps and other good maps. He was started to be bored, so he started his remote telport system up and saw if there were any need for help sometime. When he was searching he found a big weird sector textured with weird green textures, he wondered what it were. He could see something were moving down here, but he wonder what itwas, so he pressed the button to his teleport and entered the teleport, waht he didn't knew was it was hell's biggest depot of creatures, ready to enter earth's cities (again?) and he knew he had to kill them all for not let them rule earth again. It is your turn now, stop them!...


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Unknown date

  
omg like this map nearly killed my comp.

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Unknown date

  
fuck ya! 5/5 admiral xolzo

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Unknown date

  
Basically a riff on NUTS.wad but no good. You're in a large square room with slightly over 10,000 monsters that see you immediately; the only way to play is with cheating. Took me about twenty minutes to clear out the monsters. Fascinating to IDDT the map at the end, with 10,000 monster corpses lookinnglike a starfield. You could see that the chaingunners had hardly taken a step from their start position.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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