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Teh Pain Emmental

   (12 reviews)
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Just play and find out


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Guest

  
I never expected Espi making a map with such pointless gameplay. It may look quite difficult, but after having cleaned a first room, there is enough distance between the player and the monsters, so the rest @ UV is as easy as stampin' on kittens. That's the remaining gameplay: repeating the same simple shooting about 80 times. Yawn. BTW please don't make jokes about cancer, Espi suffered from it and finally it took his life. Thank you.

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Guest

Unknown date

  
nicely evil

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Guest

Unknown date

  
This level isn't really bad, but it's very weird. You must to locate keys in a series of square rooms that are invisible on the automap, each full of pain elementals and lost souls that you are forced to fight with a rocket launcher. Once all the keys are collected you go to a very sadistic end fight before exiting.

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Guest

Unknown date

  
Really challenging map, and nice idea for gameplay. Player is up against a maze of rooms filled with pain elementals, armed with only a rocket launcher. 4/5 -r_rr

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Obsidian

Unknown date

  
Well, that was thrilling. - Obsidian

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Guest

Unknown date

  
A bad Espi map? Believe it or not, yes.

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Guest

Unknown date

  
effing awesome for max

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Guest

Unknown date

  
I don't know which was more annoying, the level or the music. Either way, neither was close to decent. Plus the title is geeky and lame.

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Guest

Unknown date

  
The music annoyed me, but hell, can do without with. Unfortunately, this reminds me of Slige maps. But rocket spamming is always plus factor for me, so 4/5 - zep

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Guest

Unknown date

  
What's the point? A map with 81 square rooms (9 by 9 grid) that, aside from the very middle one, the appearance of keys in three of the rooms, and door placement along the sides of the "grid", are 100% identical to each other, and then some slightly different rooms on one of the ends (behind the locked doors). The music is some annoying noice repeating every 2 sec. There's way too many rockets for it to be a challenge. This is pointless, and I know Espi is (was) capable of far better. 0/5

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Guest

Unknown date

  
I liked it - @ above reviewer, what's the point of any doom map? Did you even beat the map? If you want a challenge, do a max run in under 10 mins without save games. It's really easy to get lost because the automap is blank and all the rooms are the same.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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