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Teh Pain Emmental

   (12 reviews)
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Just play and find out


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Guest

  
I never expected Espi making a map with such pointless gameplay. It may look quite difficult, but after having cleaned a first room, there is enough distance between the player and the monsters, so the rest @ UV is as easy as stampin' on kittens. That's the remaining gameplay: repeating the same simple shooting about 80 times. Yawn. BTW please don't make jokes about cancer, Espi suffered from it and finally it took his life. Thank you.

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Guest

Unknown date

  
nicely evil

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Guest

Unknown date

  
This level isn't really bad, but it's very weird. You must to locate keys in a series of square rooms that are invisible on the automap, each full of pain elementals and lost souls that you are forced to fight with a rocket launcher. Once all the keys are collected you go to a very sadistic end fight before exiting.

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Guest

Unknown date

  
Really challenging map, and nice idea for gameplay. Player is up against a maze of rooms filled with pain elementals, armed with only a rocket launcher. 4/5 -r_rr

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Obsidian

Unknown date

  
Well, that was thrilling. - Obsidian

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Guest

Unknown date

  
A bad Espi map? Believe it or not, yes.

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Guest

Unknown date

  
effing awesome for max

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Guest

Unknown date

  
I don't know which was more annoying, the level or the music. Either way, neither was close to decent. Plus the title is geeky and lame.

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Guest

Unknown date

  
The music annoyed me, but hell, can do without with. Unfortunately, this reminds me of Slige maps. But rocket spamming is always plus factor for me, so 4/5 - zep

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Guest

Unknown date

  
What's the point? A map with 81 square rooms (9 by 9 grid) that, aside from the very middle one, the appearance of keys in three of the rooms, and door placement along the sides of the "grid", are 100% identical to each other, and then some slightly different rooms on one of the ends (behind the locked doors). The music is some annoying noice repeating every 2 sec. There's way too many rockets for it to be a challenge. This is pointless, and I know Espi is (was) capable of far better. 0/5

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Guest

Unknown date

  
I liked it - @ above reviewer, what's the point of any doom map? Did you even beat the map? If you want a challenge, do a max run in under 10 mins without save games. It's really easy to get lost because the automap is blank and all the rooms are the same.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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