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Teh Pain Emmental

   (12 reviews)
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Just play and find out


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Guest

  
I never expected Espi making a map with such pointless gameplay. It may look quite difficult, but after having cleaned a first room, there is enough distance between the player and the monsters, so the rest @ UV is as easy as stampin' on kittens. That's the remaining gameplay: repeating the same simple shooting about 80 times. Yawn. BTW please don't make jokes about cancer, Espi suffered from it and finally it took his life. Thank you.

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Guest

Unknown date

  
nicely evil

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Guest

Unknown date

  
This level isn't really bad, but it's very weird. You must to locate keys in a series of square rooms that are invisible on the automap, each full of pain elementals and lost souls that you are forced to fight with a rocket launcher. Once all the keys are collected you go to a very sadistic end fight before exiting.

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Guest

Unknown date

  
Really challenging map, and nice idea for gameplay. Player is up against a maze of rooms filled with pain elementals, armed with only a rocket launcher. 4/5 -r_rr

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Obsidian

Unknown date

  
Well, that was thrilling. - Obsidian

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Guest

Unknown date

  
A bad Espi map? Believe it or not, yes.

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Guest

Unknown date

  
effing awesome for max

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Guest

Unknown date

  
I don't know which was more annoying, the level or the music. Either way, neither was close to decent. Plus the title is geeky and lame.

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Guest

Unknown date

  
The music annoyed me, but hell, can do without with. Unfortunately, this reminds me of Slige maps. But rocket spamming is always plus factor for me, so 4/5 - zep

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Guest

Unknown date

  
What's the point? A map with 81 square rooms (9 by 9 grid) that, aside from the very middle one, the appearance of keys in three of the rooms, and door placement along the sides of the "grid", are 100% identical to each other, and then some slightly different rooms on one of the ends (behind the locked doors). The music is some annoying noice repeating every 2 sec. There's way too many rockets for it to be a challenge. This is pointless, and I know Espi is (was) capable of far better. 0/5

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Guest

Unknown date

  
I liked it - @ above reviewer, what's the point of any doom map? Did you even beat the map? If you want a challenge, do a max run in under 10 mins without save games. It's really easy to get lost because the automap is blank and all the rooms are the same.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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