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Doom2:2_2 - The Time Travel Saga 2 - Endgame

   (25 reviews)
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About This File

THE STORY OF DOOM2:2:2- "Ah! I stoped the invasion AGAIN! Yay!" you shout after you finished off the sinful icon. 5 years later, after your retirement, you get the call to travel through time, and you get deja-vous. You're not going to do the same mistake a second time! And you call it off. The next morning, while drinking coffee, the general out of nowhere appears in your kitchen. "TaaaGGGGAAARRRRTTTTT! I came from the future to come and fetch you, sorry about the mishap old boy" barks the general "Misshaps? I had to FIGHT THE DEMON ARMY AGAIN!" you retort. "Yes but shit happens soldier! Come on, lets get you home!" "Fine" You take the generals hand and a ball of light encapsulates the two of you. A big flash later, and you lose conciousness. When you come to, you look at your surroundings... "Ahhh GOD... DAMNIT!" Yes, the general's time travel technology screwed up yet again and you find yourself at the beginning of the demon invasion. Oh well, you did it twice before, you can do it again!

...but hold on a sec... WAS it the general's time machine technology that stuffed up? When you took the general's hand, and the light overtook the two of you, you remember seeing someone when you lost consiousness. You seem to remember an old frail creature wearing an hour glass on his head. Yes, he was the Keeper of time, the last of the Time Lords.

What he said, you can't remember. You just remember seeing him (it?). Perhaps it isn't an accident that you keep coming back to the beginning of the demon invasion. What if the demon's CONTROL time? Trying to make you lose each time you have to repeat the battle? Perhaps you're not supposed to beat the demons!? Or maybe, just maybe, this is some kind of sick test of will- perhaps you have to beat the demon's on several parallel universes?

Too many questions, no answers. Just fight them. When you beat the demons this time around, you may get the chance to go through time again after it, to try and talk to the being. That is, IF you survive this place a third time!

Hopefully time is on your side. Or, at least, the Keeper of it is.


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Unknown date

  
Well I think it's funny.

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Unknown date

  
I like the story behind all the bullshit!

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Unknown date

  
The file sizes of Doom 2:2 and Doom 2:2_2 can be explained in a simple manner (A quick check in XWE confirms this.): There are only graphics in the WAD. The whole DoomZip thing is bullshit. Avoid at all costs

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Unknown date

  
OMFG this is the SAME SHIT AS DOOM2:2!!! B.P.R.D. It is exactly the same. Remakes are supposed add/remove/replace stuff. This doesn't. No ACS, BOOM stuff. Fuck all extra. would warrant a negative score if it was possible

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Unknown date

  
All this does is add a new title pic. It's not even a GOOD one.

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Unknown date

  
Do you like making an arse of yourself?? SUX BALLS!!! 0/5!!!!!!

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Unknown date

  
This is fuckin genius. b.p.r.d. is the shit.

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Unknown date

  
What, another joke wad?... (Correct me if i'm wrong, but I think the purpose of this is simply for some humor)

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Unknown date

  
Other Files By Author : Nuts1, 2 and 3.wad, that says it all

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Unknown date

  
people that think this isnt funny were probably just easily fooled and got butthurt.

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Other Files By Author: Equinox and Grove.wad, that says it all

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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