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DTCA - Map 01 - Lobby

   (7 reviews)
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About This File

If you like a level with constant action, then download this. This map takes place in a large forest that the hell spawn have taken as their own. Good luck cleaning it up...


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Guest

Unknown date

  
This is a very dumb map. 3/31/07

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Guest

Unknown date

  
I kinda like this map... it isn't as impressive as map 32 though...

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Unknown date

  
fuckin hard

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Unknown date

  
The music sounds like Donkey Kong Country from the Super NES and looks like Minecraft - big trees just look blocky to me in Doom. It's got a wacky, sorta zany feel to it with a cartoonish atmosphere, but is still sorta fun to run around all hectic shootin' shit. It's like the Washington Generals of WADs: you know you're going to beat it and that it'll look silly against you, but you cream it nonetheless. *fucka

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Unknown date

  
Sorry for the confusion everybody... it is supposed to be DTCA Map 18 - Nature Reserve, I must have forgotten to edit a bit of my txt file...

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Unknown date

  
a decent attempt that reminded me of some of UD's Sonic-styled maps, but less refined.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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