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DTCA - Map 01 - Lobby

   (7 reviews)
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1 Screenshot

About This File

If you like a level with constant action, then download this. This map takes place in a large forest that the hell spawn have taken as their own. Good luck cleaning it up...


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Guest

Unknown date

  
This is a very dumb map. 3/31/07

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Guest

Unknown date

  
I kinda like this map... it isn't as impressive as map 32 though...

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Unknown date

  
fuckin hard

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Unknown date

  
The music sounds like Donkey Kong Country from the Super NES and looks like Minecraft - big trees just look blocky to me in Doom. It's got a wacky, sorta zany feel to it with a cartoonish atmosphere, but is still sorta fun to run around all hectic shootin' shit. It's like the Washington Generals of WADs: you know you're going to beat it and that it'll look silly against you, but you cream it nonetheless. *fucka

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Unknown date

  
Sorry for the confusion everybody... it is supposed to be DTCA Map 18 - Nature Reserve, I must have forgotten to edit a bit of my txt file...

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Unknown date

  
a decent attempt that reminded me of some of UD's Sonic-styled maps, but less refined.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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