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Enjay's Marine Assault

   (58 reviews)
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About This File

A "Mini Conversion". Only One level but quite a few changes to various things.


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Li'l devil

  

Excellent single level for ZDoom with lots of custom content. I think this is a must play.

 

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Unknown date

  
Epic dude. you and Scuba Steve are gods.

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Unknown date

  
Kick ass wad.

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Unknown date

  
Great wad, lots of fun

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Unknown date

  
Seriously good work, especially the original ideas. Big thumb up. -NMN

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Unknown date

  
Nice enough level. Looks nice enough with new gfx which fit the theme well. But it suffers from the same fate as too many other contemporary wads, in being too tight on ammo and way too tight with health. 3/5

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Unknown date

  
where's the fuckin porn in this? 5 /5 - Xolzo

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Unknown date

  
Took me 40 minutes, but this is one of the very few levels that I've actually bothered to complete. That means I liked it :) - TOGoS

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Unknown date

  
i love shooting defenselis scientists... i can hardly beleve won man made this intire thing! i liked the destructibility of the windos and masheans as well, if you use zdoom (and who dusint?) thain this is a must have! -tyrian

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Unknown date

  
great wad. i want aspects so bad though.

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Unknown date

  
Very good wad. Original ideas, too. 4/5.

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Unknown date

  
one of the best WADs ive played in all my years off Dooming..and thats alot!classic demon slaughter at its best nearly throughout the whole level. Top level design. ignore the bollocks the guy below says about ammo and health...he hasn't got a clue. its challenging for people out there who are willing to give it a shot. just download it..no questions asked.

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Unknown date

  
a good level. i just don't like the music, but you did a good work! -DuduCrazy

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Unknown date

  
A classic WAD. Better than all of his other WAD's, mainly because of a little thing called DEHACKED. He uses some of his own skins, as well as others which are all high quality. Some of the Marine skins (Most namely the unhelmented ones) can be found in "Variants.zip" by Enjay on a BAD DAY (He says so in the .txt file)

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Unknown date

  
Holy flying dodos! Best Zdoom-map I have played to date! - Curunir

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Unknown date

  
Holy crap! Another fine Enjay WAD! This definately gets my stamp of approval! -Xaser

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Unknown date

  
One of the best maps I have played.

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Unknown date

  
This is absolutely great and fun :D

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Unknown date

  
Great level, with a refreshing new touch at the gameplay, but I still hope to see aspects! Sphagne.

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Unknown date

  
Thank god i found this one you know this is a good wad i have been looking for it all day.

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Unknown date

  
genius 5/5

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Unknown date

  
Excellent level!

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Unknown date

  
Awsome wad. Plus its fun to convert the other levels with the new enimies. (idclev is allways good)

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Unknown date

  
EVERYONE who likes ZDooM must play this one.

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Unknown date

  
Definitely above average. A touch of class from the canny old scot. - pritch

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  • File Reviews

    • By DRMman · Posted
      I actually like this, the custom pistol replacement is pretty good the new enemies add a nice campy feel to it which i very much enjoy, the map design gives a nice feeling to my eyes and in general was good.   RATING:4/10
    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
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