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Enjay's Marine Assault

   (58 reviews)
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About This File

A "Mini Conversion". Only One level but quite a few changes to various things.


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Li'l devil

  

Excellent single level for ZDoom with lots of custom content. I think this is a must play.

 

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Unknown date

  
Epic dude. you and Scuba Steve are gods.

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Unknown date

  
Kick ass wad.

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Unknown date

  
Great wad, lots of fun

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Unknown date

  
Seriously good work, especially the original ideas. Big thumb up. -NMN

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Unknown date

  
Nice enough level. Looks nice enough with new gfx which fit the theme well. But it suffers from the same fate as too many other contemporary wads, in being too tight on ammo and way too tight with health. 3/5

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Unknown date

  
where's the fuckin porn in this? 5 /5 - Xolzo

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Took me 40 minutes, but this is one of the very few levels that I've actually bothered to complete. That means I liked it :) - TOGoS

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i love shooting defenselis scientists... i can hardly beleve won man made this intire thing! i liked the destructibility of the windos and masheans as well, if you use zdoom (and who dusint?) thain this is a must have! -tyrian

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Unknown date

  
great wad. i want aspects so bad though.

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Unknown date

  
Very good wad. Original ideas, too. 4/5.

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Unknown date

  
one of the best WADs ive played in all my years off Dooming..and thats alot!classic demon slaughter at its best nearly throughout the whole level. Top level design. ignore the bollocks the guy below says about ammo and health...he hasn't got a clue. its challenging for people out there who are willing to give it a shot. just download it..no questions asked.

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Unknown date

  
a good level. i just don't like the music, but you did a good work! -DuduCrazy

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Unknown date

  
A classic WAD. Better than all of his other WAD's, mainly because of a little thing called DEHACKED. He uses some of his own skins, as well as others which are all high quality. Some of the Marine skins (Most namely the unhelmented ones) can be found in "Variants.zip" by Enjay on a BAD DAY (He says so in the .txt file)

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Holy flying dodos! Best Zdoom-map I have played to date! - Curunir

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Holy crap! Another fine Enjay WAD! This definately gets my stamp of approval! -Xaser

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Unknown date

  
One of the best maps I have played.

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Unknown date

  
This is absolutely great and fun :D

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Unknown date

  
Great level, with a refreshing new touch at the gameplay, but I still hope to see aspects! Sphagne.

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Unknown date

  
Thank god i found this one you know this is a good wad i have been looking for it all day.

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Unknown date

  
genius 5/5

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Unknown date

  
Excellent level!

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Unknown date

  
Awsome wad. Plus its fun to convert the other levels with the new enimies. (idclev is allways good)

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EVERYONE who likes ZDooM must play this one.

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Unknown date

  
Definitely above average. A touch of class from the canny old scot. - pritch

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  • File Reviews

    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
    • By rdwpa · Posted
      This is one of Memfis's earliest maps (2008 according to the text file), which shows in the unrefined design. The opener of a promised Episode 2 replacement, Voyage to Deimos, which never came to fruition, visual appeal tends to be highest when it's dark. Otherwise it mostly looks bland. Geometry doesn't sway from the rectangular. Floors and ceilings of sectors seem left with whatever texture Doom Builder assigned them upon creation. Years later, Memfis would specialize in an appealing, clever mode of lower-detail design, but this is more of the "novice" sort.    As for gameplay, it's straightforward warm-up Doom 1 stuff: pistol to start, 'zerk early, shotgun later; lots of imps and pea-shooter zombiemen, occasional pinkies and lost souls, the rare caco.   That's nothing groundbreaking, but I won't comment on it, because once I found the berserk pack, I decided "now we're punching stuff" and did nothing else.   Health is scarce, so the cacos are a bit tricky, and shotgunners lurk the later shadows in good numbers. Without the benefit of range, I once had to platform and then box imps point blank. A partial invisibility secret enacts a clever trade-off; it can help with the shotgunners, but it complicates dealing with the imps, both of which often commingle.     The map was uncommonly well suited to that and my punching ability, and I enjoyed myself. So 4/5.
    • By Doomkid · Posted
      Played it in UV. By 1997, this was starting to look pretty basic. It's not flat-out ugly, but still pretty well below the par of the iwads in terms of visuals.   The ammo balance was totally whack for the first 1/3rd of the map, possibly because I went into an optional area in the beginning down in the Nukage that seems to be nothing more than an ammo drain with no redeeming qualities. After leaving that area I just had to zip past all opposition because I had nothing but a chainsaw. Every time you need 6 shotgun shells, the map gives you 4, at least for the first segment.   To make it more annoying, I was getting showered with endless boxes of rockets, yet next to nothing in the way of shells and clips, and no launcher anywhere in sight. By the time you've travelled for a while, you finally come across a launcher, but of course it's accompanied by caged arch-viles.   Once you get the launcher, the map gets notably easier, because the author also finally grew a heart and decided to give you some shells and a token few ammo boxes as well. It's never an abundance, but at least it's enough. You'll also get loads of cells before finally getting a PR and shortly after a BFG.   The map has some ambushes, a few of which are still creative to this day, and some of which are stupid and so numerous that it makes you roll your eyes. Have fucking mercy, stop lowering walls that are right next to me for one god damn minute! Thankfully it's usually stuff that can be handled with relative ease, but I think the stupid "things lowering right next to you" shtick could have been toned down a notch or two.   Once you get all of the more powerful weapons, the map remains pretty easy. There's a grey, stoney, winding cave bit - make sure you walk through it in all directions or walls that you have to lower to win won't come down. Probably a design oversight but it's still lame. I wandered around for a while until I realized I had to take every possible lap in every direction to make sure all the walls were lowered.   The final remaining bit of challenge comes from two Cyberdemons in a big wooden/metal room that you have just enough ammo to take down. With a couple bullets and a shell or two to spare, you can finally leave.   I found 6 of the 9 secrets (nice). Most of them were pretty easy if you're even remotely observant or wall-hump prone. The custom sounds were more annoying than most 90's wads, mainly because they were too loud and too long.   This is very middle-of-the-road for it's era. If you're a die-hard fan of 90's bargain bin Doom maps, this will be right up your alley, because it's a notch above shovelware. If you're a player seeking turf that's been run through quality control testing - give this one a miss.   edit: It's a shame I can't give this 2.5 stars or a "neutral" rating or some such, that would be the most accurate.
    • By Juza · Posted
      Saw this got some reviews and decided to check it out 'cuz why not.   Not really a challenging, creative, or unique wad. It's just a 90s wad with pretty much most of what you'd expect from a 90s wad, but with some cool combat in a few areas.... although it's quite dull for the most part, so it's not really worth your time, since you've got better stuff to play. There's nothing interesting about it. I'll give it this: at least it's not painful to look at, nor does it have some cryptic, weird progression, like most works from its time.     Edit: Doomkid's review is spot on, I agree with him on every aspect. This review of mine is so undetailed and naive because I wasn't very interested.
    • By M00DER · Posted
      I'm torn between questioning the author sexual inclination and making a salacious comment about his female genitor. But I'm not doing either since I was raised as a good christian boy.   This WAD is what happens when that kid fiddle with the editor. He needs someone to test it and you're the chosen one: buckle up because it's quite a butthurt ride.   Let's get down to it: just as the author described it, a challenging map where you need to shoot (pew pew) your way out most situations. The thing however is that you jump from one situation to another ; you hardly have time to catch your breath. I think I saved a good 20 times.   The design is pretty bad except for the last area (see pic attached), for some reason it was pleasing to the eye. Was it because you spend 99.9999% of your time fighting in dark cramped rooms? Maybe. Overall the textures slapped on each area don't make sense at all, some weird mix for the most part. I have no problem with challenging wads where the focus is on fights but I prefer when they're  a e s t h e t i c a l l y  well done too.   I had some trouble with ammo management but nothing beats chainsawing a cacodemon here and there. Played on Hurt me plenty. Also the custom sounds are bad. Firing the shotgun = firing a grenade with the assault rifle of half-life 1. My brain cannot handle so much at once. "They're waiting for you Gordon in the RIP AND TEAR chamber." "UHH!"   Favorite parts: >implying   Bad parts: That room where the archvile revives the Revenants you just killed a minute ago and you can't reach him since there's a wall of imps. Big Yikes sweetie!!   Two stars it is. Hell meh! Now if the author were to kindly send a nice 1x contribution to my paypal (where x is a 0 and the more the better), I could add another star for good measure.   P.S. Put "Down with the Sickness" by Disturbed on loop while playing this. It's quite fitting.    
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