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Fear Complex (version 1.0)

   (8 reviews)
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About This File

'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues.

Episode 1 has always been my favourite, so this is my way of saying "thanks for all the memories!"

Being an E1-based map you won't find any cacodemons or lost souls floating around, you can't get the plasma rifle, BFG or certain powerups, and there aren't any cyberdemons lurking behind closed doors ;)

This is my first 'serious' attempt at making a DOOM-based map, and it probably won't be the last. I've pissed around with EdMap, WadEd, and DCK before, but that was around 6-7 years ago. I have done quite a bit of mapping for Quake and Half-Life though.


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doomedwarrior1981

  
It was fun not really that challenging though given its an E1 style map that is to be expected. It is rather huge but not too huge that you can get lost.

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Guest

Unknown date

  
From October 2003, a faithful recreation of the E1 style writ large, with 300+ baddies. It's spooky when you IDCLEV from E1M1 to E1M3, because the scene is so familiar. The gameplay throws a lot of weak baddies at you, and although it's not hard there's plenty of shooting. Plus an old-fashioned emphasis on blowing up monsters with barrels, which is still entertaining all these years later. Odd secret placement - some are after the final battle.

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Guest

Unknown date

  
Being a E1 tribute, this map only has E1 monsters and is too easy when played normally. Fast mode is a must to really appreciate this map and when played this way, the intelligent monster and item placement becomes apparent. Architecture is superb and one really gets the feeling of wandering around a huge "Fear Complex". Keys were used in an interesting manner. One feels that with a little work in beefing up the monster load, this map would be really memorable. As it is, it's pretty darn good.

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Guest

Unknown date

  
I found this map hugely enjoyable.

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Lightning Hunter

Unknown date

  
Not much of a challenge on this map at all, unfortunately. There was too much health and ammo. The layout is odd at times, forcing you to run across the entire map after obtaining a key to search for the door. There are no hints for the secrets, and most of them are at the very end of the map when you no longer need powerups. The detail and texture usage isn't bad, and there were no obvious technical issues. There just wasn't anything special or unique about this map.

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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