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Fear Complex (version 1.0)

   (8 reviews)
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About This File

'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues.

Episode 1 has always been my favourite, so this is my way of saying "thanks for all the memories!"

Being an E1-based map you won't find any cacodemons or lost souls floating around, you can't get the plasma rifle, BFG or certain powerups, and there aren't any cyberdemons lurking behind closed doors ;)

This is my first 'serious' attempt at making a DOOM-based map, and it probably won't be the last. I've pissed around with EdMap, WadEd, and DCK before, but that was around 6-7 years ago. I have done quite a bit of mapping for Quake and Half-Life though.


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doomedwarrior1981

  
It was fun not really that challenging though given its an E1 style map that is to be expected. It is rather huge but not too huge that you can get lost.

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Guest

Unknown date

  
From October 2003, a faithful recreation of the E1 style writ large, with 300+ baddies. It's spooky when you IDCLEV from E1M1 to E1M3, because the scene is so familiar. The gameplay throws a lot of weak baddies at you, and although it's not hard there's plenty of shooting. Plus an old-fashioned emphasis on blowing up monsters with barrels, which is still entertaining all these years later. Odd secret placement - some are after the final battle.

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Guest

Unknown date

  
Being a E1 tribute, this map only has E1 monsters and is too easy when played normally. Fast mode is a must to really appreciate this map and when played this way, the intelligent monster and item placement becomes apparent. Architecture is superb and one really gets the feeling of wandering around a huge "Fear Complex". Keys were used in an interesting manner. One feels that with a little work in beefing up the monster load, this map would be really memorable. As it is, it's pretty darn good.

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Guest

Unknown date

  
I found this map hugely enjoyable.

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Lightning Hunter

Unknown date

  
Not much of a challenge on this map at all, unfortunately. There was too much health and ammo. The layout is odd at times, forcing you to run across the entire map after obtaining a key to search for the door. There are no hints for the secrets, and most of them are at the very end of the map when you no longer need powerups. The detail and texture usage isn't bad, and there were no obvious technical issues. There just wasn't anything special or unique about this map.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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