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Fear Complex (version 1.0)

   (8 reviews)
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About This File

'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues.

Episode 1 has always been my favourite, so this is my way of saying "thanks for all the memories!"

Being an E1-based map you won't find any cacodemons or lost souls floating around, you can't get the plasma rifle, BFG or certain powerups, and there aren't any cyberdemons lurking behind closed doors ;)

This is my first 'serious' attempt at making a DOOM-based map, and it probably won't be the last. I've pissed around with EdMap, WadEd, and DCK before, but that was around 6-7 years ago. I have done quite a bit of mapping for Quake and Half-Life though.


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doomedwarrior1981

  
It was fun not really that challenging though given its an E1 style map that is to be expected. It is rather huge but not too huge that you can get lost.

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Guest

Unknown date

  
From October 2003, a faithful recreation of the E1 style writ large, with 300+ baddies. It's spooky when you IDCLEV from E1M1 to E1M3, because the scene is so familiar. The gameplay throws a lot of weak baddies at you, and although it's not hard there's plenty of shooting. Plus an old-fashioned emphasis on blowing up monsters with barrels, which is still entertaining all these years later. Odd secret placement - some are after the final battle.

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Guest

Unknown date

  
Being a E1 tribute, this map only has E1 monsters and is too easy when played normally. Fast mode is a must to really appreciate this map and when played this way, the intelligent monster and item placement becomes apparent. Architecture is superb and one really gets the feeling of wandering around a huge "Fear Complex". Keys were used in an interesting manner. One feels that with a little work in beefing up the monster load, this map would be really memorable. As it is, it's pretty darn good.

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Guest

Unknown date

  
I found this map hugely enjoyable.

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Lightning Hunter

Unknown date

  
Not much of a challenge on this map at all, unfortunately. There was too much health and ammo. The layout is odd at times, forcing you to run across the entire map after obtaining a key to search for the door. There are no hints for the secrets, and most of them are at the very end of the map when you no longer need powerups. The detail and texture usage isn't bad, and there were no obvious technical issues. There just wasn't anything special or unique about this map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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