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Not Another E1 Wad

   (17 reviews)
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1 Screenshot

About This File

This wad is another knockoff of Doom's episode, Knee Deep in the dead. Much like all other wads, this one has many inspired themes comming from this epsiode. Unlike my other wads, this one doesn't have too much detail, since this is an attempt to make this map look very similar to Romero/Hall's designs of the E1 maps. Anyways, this level will waste 6 min of your time, so enjoy it while you can. Also this wad will make a good permanent replacement for E1M9, since I hate that map, I've added my version to the main doom iwad. Expect more of these kaiser_*.wads to show up in the future. also be some of my final wads that I will ever make for Doom.


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Guest

  
E1 clone. Has nothing special or original, but overall well done. 3.5/5

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Guest

  
Excellent map!

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Never_Again

  
Simple and good. Would have been even better without the chaingun, makes it too easy.

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Guest

Unknown date

  
A good map in the E1 style, and another winner for the series. Due to the notstaligia factor, the looks aren't quite as good, but the gameplay is absolutely fantastic and it still looks good. I'm not sure it gets a full 5, but I'll grade it up to 5 to get the overall rating up to a 4, which is the least it deserves.

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Guest

Unknown date

  
good...but simple

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
Very nice little E1 style level. Recommended, 4/5.

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Guest

Unknown date

  
quick and short blast - even with -fast. 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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