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The Enigma Episode v2.0

   (32 reviews)
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3 Screenshots

About This File

Clean those shotguns and grab your thinking caps DOOMers! Here's nine levels of hot and tasty DOOM II action. For an _extra_ challenge play each level alone starting with a pistol. For a blastin' good time play them as an episode. All support difficulty levels and contain co-op and deathmatch starts.

This is a revision of the original release. Bugs have been fixed everywhere and all levels are significantly changed, I hope you'll find them both more challenging and more fun than before.


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Doomkid

  
Really hard, but damn fun!

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Unknown date

  
This WAD is way too hard, I spent almost 30 minutes for each levels and I got stuck on MAP06 but the detail is quite good

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Unknown date

  
Excellent.

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Unknown date

  
Great architecture and gameplay, far better than the v 1.0 - 5 stars, because I remember even today of this so fine pwad and the pleasure I had to play - Jive

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Unknown date

  
Enigma: the most fun you'll ever have with unmarked necessary secrets, bad texturing, needlessly massive areas, and unintuitive switch hunts. I'm dead serious, 4/5

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Unknown date

  
Ugly beyond belief, but also a great source of inspiration - cool ideas are everywhere. I'd recommend warping directly to MAP04 - if you don't like it, skip this mapset. Well deserved 3/5 stars, vdgg.

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Unknown date

  
I liked it. Jim effing Flynn! EFF YES!

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Unknown date

  
a strange one but still worth a go! an interesting concept for a first level considering the date of the release but yeh its no hell revealed thats for sure but a good episode replacement never the less =]

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Unknown date

  
shit

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Unknown date

  
A little too easy, but not without a certain charm.

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Unknown date

  
Not bad...3/5

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Unknown date

  
Seriously one of my favorite WADs ever. ~vf

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Unknown date

  
Boring and basic architecture. But good gameplay should keep you from being bored. 4/5

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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