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The Enigma Episode v2.0

   (36 reviews)
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About This File

Clean those shotguns and grab your thinking caps DOOMers! Here's nine levels of hot and tasty DOOM II action. For an _extra_ challenge play each level alone starting with a pistol. For a blastin' good time play them as an episode. All support difficulty levels and contain co-op and deathmatch starts.

This is a revision of the original release. Bugs have been fixed everywhere and all levels are significantly changed, I hope you'll find them both more challenging and more fun than before.


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Argenteo

  

Puzzles, weird progressions, mandelbrots. Somehow every map has a theme or a sensation. I don't know, I just love the Enigma. Flynn: I once had a pet spider named Hilbert... 

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Gottfried

  

This one did not aged so well. It reminded me a lot of Hexen; at least the parts, where it's more about searching for switches or other ways to get further rather than shooting stuff. That said, if you enjoy this, you will get what you want. Personally, I'm not a big fan. Completed on UV, it's quite easy (aside from mentioned switch/key hunting). I managed to get several times into area of no return and had to load - apparently I was supposed to get there later with a key/after swtich trigger/not be able to make that 'jump'. Also, secrets are not really secrets in this one; you need to find majority of them to get further. I spent few times annoying 15-30m searching for key hidden behind really random wall/fake wall. On bright side, I saw one or two very inventive level design features that deserve praise (notably two-sided stairs at the left side of beginning of lvl 3 is genius!). Overall 3/5, as this is quite old wad, so I'm not judging it too harshly.

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NuMetalManiak

  

first of all the biggest issue I have with Enigma is I for some reason cannot extract the download from the zip file for some really dumb reason. have no idea what's up with that, but I have to download it from the DSDA archive and I'm not sure if anyone else has this problem besides me.

 

Enigma, a 9-level set by the late Jim Flynn, lives up to its name. this is the kind of wad where you will get lost, looking at completely odd, Maximum Doom-like detail (sorry, but is this really amazing design?), jumping puzzles (I never find these fun), and cryptic progression where if you're gonna try and get out somewhere, you might want to try to use random walls. some secrets are required. those weird Mandelbrot images look like fancy desktop wallpapers, and you're gonna spend some time looking at them since this set actually is quite long in individual level length. levels like Triplet and The Citadel are true highlights of the set, but let's not get ahead of ourselves here. another thing to take note of is that each of these original levels somehow had been released beforehand, while Jim actually compiled them all and released them as one wad which is this file.

 

gameplay actually is quite hard, for a set from 1995 that's quite an accomplishment. if you're not dealing with figuring out where to go, it's actually somewhat enjoyable. unfortunate that I spend quite a lot of time groping at the level progression and what I need to do. perhaps the design also didn't help matters. Jim's definitely a peculiar one, this and the Eternal Doom maps he made show just how powerful he is at trying completely off-the-wall things. me, I'm more traditional than this.

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sesq

· Edited by sesq

  

oddly beautiful in its sheer massiveness and haphazard contrast between 0 and 255 light levels - truly unforgettable and quite a good play, but i think its best as a relic of when nobody really knew how to make things look "good" so they fucked around and we accidentally get this quasi masterpiece, its rad

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Doomkid

  
Really hard, but damn fun!

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Guest

Unknown date

  
This WAD is way too hard, I spent almost 30 minutes for each levels and I got stuck on MAP06 but the detail is quite good

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Guest

Unknown date

  
Excellent.

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Guest

Unknown date

  
Great architecture and gameplay, far better than the v 1.0 - 5 stars, because I remember even today of this so fine pwad and the pleasure I had to play - Jive

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Guest

Unknown date

  
Enigma: the most fun you'll ever have with unmarked necessary secrets, bad texturing, needlessly massive areas, and unintuitive switch hunts. I'm dead serious, 4/5

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Guest

Unknown date

  
Ugly beyond belief, but also a great source of inspiration - cool ideas are everywhere. I'd recommend warping directly to MAP04 - if you don't like it, skip this mapset. Well deserved 3/5 stars, vdgg.

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Guest

Unknown date

  
I liked it. Jim effing Flynn! EFF YES!

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Guest

Unknown date

  
a strange one but still worth a go! an interesting concept for a first level considering the date of the release but yeh its no hell revealed thats for sure but a good episode replacement never the less =]

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
A little too easy, but not without a certain charm.

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Guest

Unknown date

  
Not bad...3/5

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Guest

Unknown date

  
Seriously one of my favorite WADs ever. ~vf

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Guest

Unknown date

  
Boring and basic architecture. But good gameplay should keep you from being bored. 4/5

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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