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The Enigma Episode v2.0

   (34 reviews)
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About This File

Clean those shotguns and grab your thinking caps DOOMers! Here's nine levels of hot and tasty DOOM II action. For an _extra_ challenge play each level alone starting with a pistol. For a blastin' good time play them as an episode. All support difficulty levels and contain co-op and deathmatch starts.

This is a revision of the original release. Bugs have been fixed everywhere and all levels are significantly changed, I hope you'll find them both more challenging and more fun than before.


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NuMetalManiak

  

first of all the biggest issue I have with Enigma is I for some reason cannot extract the download from the zip file for some really dumb reason. have no idea what's up with that, but I have to download it from the DSDA archive and I'm not sure if anyone else has this problem besides me.

 

Enigma, a 9-level set by the late Jim Flynn, lives up to its name. this is the kind of wad where you will get lost, looking at completely odd, Maximum Doom-like detail (sorry, but is this really amazing design?), jumping puzzles (I never find these fun), and cryptic progression where if you're gonna try and get out somewhere, you might want to try to use random walls. some secrets are required. those weird Mandelbrot images look like fancy desktop wallpapers, and you're gonna spend some time looking at them since this set actually is quite long in individual level length. levels like Triplet and The Citadel are true highlights of the set, but let's not get ahead of ourselves here. another thing to take note of is that each of these original levels somehow had been released beforehand, while Jim actually compiled them all and released them as one wad which is this file.

 

gameplay actually is quite hard, for a set from 1995 that's quite an accomplishment. if you're not dealing with figuring out where to go, it's actually somewhat enjoyable. unfortunate that I spend quite a lot of time groping at the level progression and what I need to do. perhaps the design also didn't help matters. Jim's definitely a peculiar one, this and the Eternal Doom maps he made show just how powerful he is at trying completely off-the-wall things. me, I'm more traditional than this.

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sesq

· Edited by sesq

  

oddly beautiful in its sheer massiveness and haphazard contrast between 0 and 255 light levels - truly unforgettable and quite a good play, but i think its best as a relic of when nobody really knew how to make things look "good" so they fucked around and we accidentally get this quasi masterpiece, its rad

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Doomkid

  
Really hard, but damn fun!

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Guest

Unknown date

  
This WAD is way too hard, I spent almost 30 minutes for each levels and I got stuck on MAP06 but the detail is quite good

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Guest

Unknown date

  
Excellent.

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Guest

Unknown date

  
Great architecture and gameplay, far better than the v 1.0 - 5 stars, because I remember even today of this so fine pwad and the pleasure I had to play - Jive

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Guest

Unknown date

  
Enigma: the most fun you'll ever have with unmarked necessary secrets, bad texturing, needlessly massive areas, and unintuitive switch hunts. I'm dead serious, 4/5

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Guest

Unknown date

  
Ugly beyond belief, but also a great source of inspiration - cool ideas are everywhere. I'd recommend warping directly to MAP04 - if you don't like it, skip this mapset. Well deserved 3/5 stars, vdgg.

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Guest

Unknown date

  
I liked it. Jim effing Flynn! EFF YES!

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Guest

Unknown date

  
a strange one but still worth a go! an interesting concept for a first level considering the date of the release but yeh its no hell revealed thats for sure but a good episode replacement never the less =]

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
A little too easy, but not without a certain charm.

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Guest

Unknown date

  
Not bad...3/5

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Guest

Unknown date

  
Seriously one of my favorite WADs ever. ~vf

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Guest

Unknown date

  
Boring and basic architecture. But good gameplay should keep you from being bored. 4/5

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  • File Reviews

    • By printz · Posted
      Pretty good hell level and good flow.
    • By Gato606 · Posted
      Gotta take in count the effort put on doing this Just one big let down... why, why the hell Tails is an enemy?? :-(
    • By Gato606 · Posted
      At some point I thought "is this a jokewad"?  Cause you enter a map and just in front of you you have the exit button, just like that.  Some maps have some decent design, but the choice of monsters might not be the best, and nazis, why the need to put nazis on several maps? Maps with 0 monsters, 0 secrets, just a freely exposed Romero head spawning monsters, a couple of maps are just you at the beggining in front of the Romero head, other maps are like "hey grab whatever weapons and ammo you can before Romero spots you".
    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
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