Uploaded by : Graham Burgess [email@example.com]
Archive maintainer : This wad belongs in /levels/doom2/d-f/
Advanced engine needed : None required
Primary purpose : Single+Coop play
Note : Jim Flynn's current homepage is:
Title : The Enigma Episode v2.0
Filename : ENIGMA.WAD from ENIGMA.ZIP
Author : Jim Flynn
Email Address : CIS: 72713,3334
Misc. Author Info : Programmer and Doomer
Ass't Sysop, Action Games Forum, CompuServe
Description : Clean those shotguns and grab your
thinking caps DOOMers! Here's nine levels
of hot and tasty DOOM II action. For an
_extra_ challenge play each level alone
starting with a pistol. For a blastin'
good time play them as an episode. All
support difficulty levels and contain
co-op and deathmatch starts.
This is a revision of the original release.
Bugs have been fixed everywhere and all
levels are significantly changed, I hope
you'll find them both more challenging and
more fun than before.
Play notes: 486/66+ recommended
save often, but try not to restore
absolutely no cheating! (necessary)
+ to full screen can be very handy
Levels 1 and 5 might support DM, the rest
are unlikely candidates.
Additional Credits to : Chief Entomologist: Peter Zahner
: Playtesters: Immo Holvan, Nora, John Keary,
Matt Jonelis, Nik Spicer
: Morgana for suggesting Mandelbrot DOOM textures
: Dr Sleep (John Anderson) for general inspiration
: Antony Burden and Simon Oke for DETH 1.0-3.6
: Brendon Wyber and Raphael Quinet for DEU-GCC
: Colin Reed for BSP1.2x
: Marc Rosseau for Zen 0.97
: Olivier Montanuy for DeuTex 2.9-3.6
: HevKev (Kevin McGrail) for the DeuTex Manual
and solving a subtle bug with secrets 3
: Jens Hykkelbjerg for RMB 2.1
: Me - for STAT and STUCK :)
: Those folks at ID, for DOOM and DOOM II and ...
* Play Information *
Level # : MAP01 thru MAP09
Single Player : Yes
Cooperative 2-4 Player : Yes (untested - should be fun)
Deathmatch 2-4 Player : Yes (untested - all but levels 1,5 likely too big)
Difficulty Settings : Yes - but UV recommended
New Sounds : No
New Graphics : Yes, new textures and level name graphics replaced
New Music : No
Demos Replaced : None
Map01 - Mt. Doom
A simple level based around a structure you need to climb. Then the
fun starts. You may end up climbing the walls in this one...
Map02 - Rings
You start in a strange complex with shelves ringing a central floor
at three levels. You'll need to traverse all three shelves to open
the access to the outside. There's a battle waiting there. The exit
however is inside... and three rings to attain again.
Map03 - Twisted
This is a strange and highly non-linear level of moderate complexity.
Find three keys and the right switch to exit. Don't let the bad guys
Map04 - Gulch
This is an outdoors level starting at a high lake nestled in the
wall of a canyon. Its a dangerous place but it gets much worse
the lower you go... The exit (not immediately accessible) is
found high along one canyon wall. The large unfriendly pests found
living in upscale canyonside caves are crushable. Lore says it has
something to do with a yellow key...
Map05 - The Wheel
This level is mostly just a very intense battle with plenty
of resources. As you may be able to tell from the name, running in
circles is something you may end up doing <g>. Keep in mind there's
one natural point to choose on a wheel.
Map06 - Triplet
You start at a small teleportation complex. By activating the
teleporters you can reach three distinct areas, each a small wad in
its own right. Each area contains the key needed to access the next
teleporter, but the keys aren't absolutely necessary until you exit.
Map07 - Wack
This is a lengthy and very complex level with a twist or two. The
puzzles range toward the very difficult in places. If you need a
spoiler, please write <g>.
Map08 - The Tower
Scale the Black Tower and pull the self-destruct switch. Sound easy?
Unfortunately you'll need three keys to do it, and they aren't in
very friendly places I fear...
Map09 - The Citadel
A very large and complex level with difficult battles. The typical
moat and fortified structure motif. You'll need to puzzle and battle
thru three wings of the complex to gain access to four courtyards and
four towers. The keys are in three of the towers, Marvin rules the
fourth. If you want advice, postpone dealing with the outside of the
structure until you've gained some ammo and weapons.
* Construction *
Base : New levels from scratch
Tools(s) used : For level editing: DEU-GCC, DETH 1.1-3.6,
: For node building: BSP 1.2x, Zen .97
: For reject map building: RMB 2.0,2.1
: For wad composition: DeuTex 2.9-3.6
: Balancing and checking: STAT and STUCK v1.0
* Bugs I've Known *
I once had a pet spider named Hilbert...
* Copyright / Permissions *
The file ENIGMA.ZIP may be distributed at will for personal use
as long as it is unmodified. Wad authors may use the levels and
textures if the resulting wad is distributed as freeware, and
credit to the author and a pointer to this file are provided.
This file may NOT be included in a CD-ROM collection without
prior permission from the author.
* Where to get this WAD *
CompuServe, Action Games Forum, DOOM 2 Levels (A-L), filename: ENIGMA.ZIP
* Other DOOM II wads by Jim Flynn *
On Compuserve, the Action Games Forum:
The Interdiction Zone - DM2ITZ.ZIP
Oracle - DM2ORA.ZIP (with Scott Harper)
Mines of Titan - MINES.ZIP
Anomaly on Titan - ANOMALY.ZIP
Farside of Titan - FARSIDE.ZIP
On Id's "DOOM II: The Master Levels" CD: