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The Enigma Episode v2.0

   (36 reviews)
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About This File

Clean those shotguns and grab your thinking caps DOOMers! Here's nine levels of hot and tasty DOOM II action. For an _extra_ challenge play each level alone starting with a pistol. For a blastin' good time play them as an episode. All support difficulty levels and contain co-op and deathmatch starts.

This is a revision of the original release. Bugs have been fixed everywhere and all levels are significantly changed, I hope you'll find them both more challenging and more fun than before.


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Argenteo

  

Puzzles, weird progressions, mandelbrots. Somehow every map has a theme or a sensation. I don't know, I just love the Enigma. Flynn: I once had a pet spider named Hilbert... 

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Gottfried

  

This one did not aged so well. It reminded me a lot of Hexen; at least the parts, where it's more about searching for switches or other ways to get further rather than shooting stuff. That said, if you enjoy this, you will get what you want. Personally, I'm not a big fan. Completed on UV, it's quite easy (aside from mentioned switch/key hunting). I managed to get several times into area of no return and had to load - apparently I was supposed to get there later with a key/after swtich trigger/not be able to make that 'jump'. Also, secrets are not really secrets in this one; you need to find majority of them to get further. I spent few times annoying 15-30m searching for key hidden behind really random wall/fake wall. On bright side, I saw one or two very inventive level design features that deserve praise (notably two-sided stairs at the left side of beginning of lvl 3 is genius!). Overall 3/5, as this is quite old wad, so I'm not judging it too harshly.

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NuMetalManiak

  

first of all the biggest issue I have with Enigma is I for some reason cannot extract the download from the zip file for some really dumb reason. have no idea what's up with that, but I have to download it from the DSDA archive and I'm not sure if anyone else has this problem besides me.

 

Enigma, a 9-level set by the late Jim Flynn, lives up to its name. this is the kind of wad where you will get lost, looking at completely odd, Maximum Doom-like detail (sorry, but is this really amazing design?), jumping puzzles (I never find these fun), and cryptic progression where if you're gonna try and get out somewhere, you might want to try to use random walls. some secrets are required. those weird Mandelbrot images look like fancy desktop wallpapers, and you're gonna spend some time looking at them since this set actually is quite long in individual level length. levels like Triplet and The Citadel are true highlights of the set, but let's not get ahead of ourselves here. another thing to take note of is that each of these original levels somehow had been released beforehand, while Jim actually compiled them all and released them as one wad which is this file.

 

gameplay actually is quite hard, for a set from 1995 that's quite an accomplishment. if you're not dealing with figuring out where to go, it's actually somewhat enjoyable. unfortunate that I spend quite a lot of time groping at the level progression and what I need to do. perhaps the design also didn't help matters. Jim's definitely a peculiar one, this and the Eternal Doom maps he made show just how powerful he is at trying completely off-the-wall things. me, I'm more traditional than this.

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sesq

· Edited by sesq

  

oddly beautiful in its sheer massiveness and haphazard contrast between 0 and 255 light levels - truly unforgettable and quite a good play, but i think its best as a relic of when nobody really knew how to make things look "good" so they fucked around and we accidentally get this quasi masterpiece, its rad

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Doomkid

  
Really hard, but damn fun!

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Guest

Unknown date

  
This WAD is way too hard, I spent almost 30 minutes for each levels and I got stuck on MAP06 but the detail is quite good

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Guest

Unknown date

  
Excellent.

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Guest

Unknown date

  
Great architecture and gameplay, far better than the v 1.0 - 5 stars, because I remember even today of this so fine pwad and the pleasure I had to play - Jive

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Guest

Unknown date

  
Enigma: the most fun you'll ever have with unmarked necessary secrets, bad texturing, needlessly massive areas, and unintuitive switch hunts. I'm dead serious, 4/5

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Guest

Unknown date

  
Ugly beyond belief, but also a great source of inspiration - cool ideas are everywhere. I'd recommend warping directly to MAP04 - if you don't like it, skip this mapset. Well deserved 3/5 stars, vdgg.

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Guest

Unknown date

  
I liked it. Jim effing Flynn! EFF YES!

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Guest

Unknown date

  
a strange one but still worth a go! an interesting concept for a first level considering the date of the release but yeh its no hell revealed thats for sure but a good episode replacement never the less =]

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
A little too easy, but not without a certain charm.

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Guest

Unknown date

  
Not bad...3/5

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Guest

Unknown date

  
Seriously one of my favorite WADs ever. ~vf

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Guest

Unknown date

  
Boring and basic architecture. But good gameplay should keep you from being bored. 4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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