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Nightmares of Loki 1999

   (51 reviews)

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2 Screenshots

About This File

Nightmares of Loki is a cryptic hallucinagenic Nightmare. This version contains 3 episodes and level starts to the 4th This game was started in 1995 under the name 'doom legacy' After a source port was discovered with the same name, it has been renamed in 1999 to 'Nightmares of Loki' The story is little to nothing but the levels are the focus. These levels are HUGE and they'll piss you off, so SAVEGAME! works great in zdoom, 2 levels crash in jdoom. made for the original 'Ultimate Doom' v1.9


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D00MManiac

  
Okay...?

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Guest

  
i dont plae doom but dis gay

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Guest

  
dude your wad isnt the worst out there. TRUST ME. it has its moments. i would definitely play a sequel! :) -RainboWarrioR

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levir

  
meh. i'll fix it 15 years later lmao I was thinking of honestly doing a before/after sequel where it looks 100x more detailed and has real scripted fun. might just redo #1 too, it'll be completely diff. I would like to apologize for this wad, I honestly did not know /newstuff chronicles and reviews existed as I hastily uploaded my very first 'tried hard' wad to the ftp. keep in mind the year I started this was the winter that I got doom in the first place.

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Guest

Unknown date

  
I think the creator was drunk at the time(s) of it's making. Bad levels and horrible textures. Very repetitive. 1 room\4 doors with 1,000 connected to them. I can make a wad like this (without the textures) in a day, and make it better!

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Guest

Unknown date

  
Utter fail. Joins Hyena and Final Fantasy to be the only Doom I megawads I can't at least somewhat recommend.

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Guest

Unknown date

  
If you are really, REALLY bored, these 36 maps will consume a fair bit of your time. But the size of the levels is the only possible strength - they are all bland, annoying, poorly done, and boring. Playing this will feel like an absolute chore unless you really have NOTHING else you haven't tried already.

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Guest

Unknown date

  
THE GRAPHICS ARE SCREWED

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Guest

Unknown date

  
36 levels; unfortunately every one of them is boring and forgettable. Unless you only care about quantity, or you somehow love incredibly plain maps, avoid these levels.

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Guest

Unknown date

  
loki which is the japanese art for reading the minds of your opponents

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Guest

Unknown date

  
The above. I hate to pan precious Doom I megawads, but frankly here there's no other choice besides lying. It's not only that these levels go on for way too long either, as nearly every second of it is more 'same old, same old' boredom, and if they were shorter they would still not be in any manner 'fun'. If you want to play this to finish, be prepared to force yourself hard, because you probably won't even finish E1M1 before losing interest. And there's no point in that, so just avoid.

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Guest

Unknown date

  
Hey people, he kept his word, "Nightmares of Loki is a cryptic hallucinagenic Nightmare." I give this wad 3 stars, right in the middle, cause a lot of stuff is pointless, but some of it isn't half bad. I hope the creator doesn't think about killing himself after taking in all the abuse from people in the DW Forums. :P -Infurnus, gamemasta@att.net

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Guest

Unknown date

  
I like it because of its unusual and psychadelic qualities. The puzzles frustrate me though. I guess the puzzles are part of the game, but I, myself, am not much one for puzzles. I'm still trying to work them out though, but I would like a "hint (HINT, not SPOILER!) file" to help me out so I can move on with looking at the kewl colors, listening to the nice MIDI-techno music, and defeating the somewhat-strange monsters ahead. I gave it a 4, 'coz I don't think it's that bad and is rather novel.

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Guest

Unknown date

  
well....no...this just isnt good... the graphics are...not good... and its very buggy... im giving this One star, and only becouse i liked the "first room" idea.

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Guest

Unknown date

  
Gets boring real fast. The "Sin City" wad (nothing whatsoever to do with the comic or movie) did the whole "change colors of textures to lend psychedelic feel" thing much better, and created some nicely playable levels to boot. Feh.

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Guest

Unknown date

  
It's shocking that some people have given this some stars. One of the very worst wads ever created for Doom.

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Guest

Unknown date

  
HERE in Brazil, "loki" means "great fool" so, i think, this wad can be called nightmares of a great fool...

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Guest

Unknown date

  
Huh. Not too good but playable I think.

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Guest

Unknown date

  
Loki is the norse god of mescheif and my real name happens to be Loki, so I am deeply offended by this POS.

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Guest

Unknown date

  
Bring back nopoet and cranky steve, all is forgiven, 0 stars

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Guest

Unknown date

  
Full of HUGE levels an NO content to justify such hugeness. One of the most boring and painful megawads you can play. It takes a long time and fun is very sparsely found. It should be a lesson that maps don't get points for being huge. They lose points for it when content is missing.

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Guest

Unknown date

  
loki means mind manipulator and deceiver

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Guest

Unknown date

  
jerry, creator of this game here, sorry, smoked pot in high school. maybe some lsd. they were neat. no more bad levels promise

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Guest

Unknown date

  
the levels get boring but i really like the theme and the blue brain texture 4/5

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Guest

Unknown date

  
Classic. Long, Challenging, Pisses Me Off Like A Bad Jokewad, and is fun for wasting time. 5/5. Seriously, I played this back in 2004 and I'm playing it again in 2011 just for memories lol. - Admiral Xolzo.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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