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Void

   (257 reviews)
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2 Screenshots

About This File

It's that old cliche'd Doom storyline where a bunch of scientists (even though they look like marines) are doing those damned gateway experiments again! Only this time you aren't pulled into Hell...


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Katamori

  
An amazing foreshadowing of the power of ZDoom.

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Kingpin3

  
Not for me....good zdoom features but boring gameplay

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Guest

  
not really..

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molten_

  
needed work in the gameplay department -- lots of annoying jumping sections and bad enemy placement. however, this wad exhibits amazing atmosphere and visuals that still look good even today. in fact I didn't believe that this was released in 2003 until I looked at the upload date; it felt like something somebody would have made today. 3/5 would have been an easy 5/5 if the gameplay wasn't so bad.

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Guest

  
This is a mixed bag - graphics, music, atmosphere, all that is great, and I mean GREAT, it's one of the weirdest and coolest wads I've ever played. This is crippled heavily by gameplay, jumping sections are annoying and sometimes you get teleported to a small place only to be butchered by monsters behind you. There are many interesting ideas and it feels very unique and fresh even today. If it wasn't for the bad gameplay, this would probably be one of the most memorable wads of all time.

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NuMetalManiak

  
Void is certainly one of the most avant-garde maps ever made. the jumping is actually not bad for once and the fist was upgraded. I liked literally everything in this map, even the troll floors during the Heresiarch battle.

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Guest

  
One of the best ZDoom wads ever created!

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Guest

  
If God doesn't know lust, he isn't all-knowing. If God does know lust, he isn't all-good. Flawless map!

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Guest

Unknown date

  
one of the best wads i have played 5/5

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Guest

Unknown date

  
Amazing wad! I wish I could give it 10 stars, but the rating can't go that high! 5/5

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Guest

Unknown date

  
Reminds me of the agonizingly boring puzzles of Hexen. This is not DooM.

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Guest

Unknown date

  
***** awesome

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Guest

Unknown date

  
Looks awesome but I stopped playing after falling for 50 somethingth time. The jumping required to beat this map is something reminiscent of a Half-Life type of game which doom isn't. That is PAINFULLY ANNOYING and b'cuz of that I give this 1/5. Architecture is lovely and of course the opening scene is well done.

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Guest

Unknown date

  
3/5. If the rating was only for looks, I'd give this 5/5 stars, but the gameplay isn't exactly great... And as many others have said, the jump puzzles are very annoying. A sequel with more thought put into gameplay would be just great. :)

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Guest

Unknown date

  
This is not DooM. Is something better.

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Guest

Unknown date

  
I find using the chasecam to be useful in the jumping sequences. Everything about this wad is legendary, even if you hate jumping.

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Guest

Unknown date

  
True Legend.

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Guest

Unknown date

  
this wad is pretty cool just played through it i think they should design some more levels like this and turn it into a megawad! be for some interesting playing =] i also found an awsome rar file by which it had all the classic dooms so far and heretic shadow of the serpant riders, heretic, hexen, hexen 2 + its mission pack and strife! and they all play fine on xp! that was a find and a half! i also intend to find quake I + its mission pack on rar =] keep dooming guys!

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Unknown date

  
Void is everything a Doom level should be after 10 years. Innovative, gorgeous, and a blast to play.

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Guest

Unknown date

  
Teh best evar!!!!!111one Whoever asked if this was a joke wad... no it isn't.

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Guest

Unknown date

  
this is the beast wad ever

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Guest

Unknown date

  
Awesome, crazy, challenging and unpredictable - a memorable experience!

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Guest

Unknown date

  
One of my all-time favourite WADs. 5/5 -TheDarkArchon

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Guest

Unknown date

  
I really enjoyed this wad. It was challenging enough, and it had variety. 5/5

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Guest

Unknown date

  
Oh my god!! This is the best wad of all time. PLease tell me theres a sequel! W00T!! 100/5 Yup better than 5.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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