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Void

   (258 reviews)
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2 Screenshots

About This File

It's that old cliche'd Doom storyline where a bunch of scientists (even though they look like marines) are doing those damned gateway experiments again! Only this time you aren't pulled into Hell...


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whirledtsar

· Edited by whirledtsar

  

Neat little tech demo of every ZDoom feature under the sun, absolutely terrible gameplay. There are too many issues to list, but the oddest is that teleporters pretty much always face you the exact opposite of the way you're intended to go. Literally why? Who would ever think of doing things like that?

 

And extremely grating music as well.

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Katamori

  
An amazing foreshadowing of the power of ZDoom.

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Kingpin3

  
Not for me....good zdoom features but boring gameplay

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Guest

  
not really..

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molten_

  
needed work in the gameplay department -- lots of annoying jumping sections and bad enemy placement. however, this wad exhibits amazing atmosphere and visuals that still look good even today. in fact I didn't believe that this was released in 2003 until I looked at the upload date; it felt like something somebody would have made today. 3/5 would have been an easy 5/5 if the gameplay wasn't so bad.

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Guest

  
This is a mixed bag - graphics, music, atmosphere, all that is great, and I mean GREAT, it's one of the weirdest and coolest wads I've ever played. This is crippled heavily by gameplay, jumping sections are annoying and sometimes you get teleported to a small place only to be butchered by monsters behind you. There are many interesting ideas and it feels very unique and fresh even today. If it wasn't for the bad gameplay, this would probably be one of the most memorable wads of all time.

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NuMetalManiak

· Edited by NuMetalManiak

  

Void is certainly one of the most avant-garde maps ever made. the jumping is actually not bad for once and the fist was upgraded. I liked literally everything in this map, perhaps the biggest change was the fists, which while functional to Hexen's gauntlets, allow for more range, and it's perfect for conserving ammo. punching imps is pretty easy to do. the Hexen enemies are actually pretty easy to tangle in Void with the Doom arsenal, the new Unmaker actually functions like a Phoenix Rod from Heretic. I guess the weapon progression is good enough, the plasma gun is a better choice against the cyber than the other guns at the time.

 

overall though, Void's combat is a bit lackluster, as it makes way for puzzle stuff that involves ZDoom's jumping abilities plus having to go back and forth. Hexen-like, naturally. remember to place those skull keys on that altar each time, but also look out for all sorts of nasty traps. the corridor to the cyberdemon battle is probably the worst kind, while others like the shrinking puzzle and fighting the spiders is unique (remember to get the gear and put it in the switch box, and then use the switch even though your guy says "guess I'm too small to use this switch"). the endgame is basically watching your step as you head all the way down, make sure to do so, and the Heresiarch battle is somewhat of a hit, the stupid troll floors are dumb, and there's likely bouts of waiting because he loves throwing up the invincibility cubes, this battle is somewhat rough around the edges but it isn't too terrible. all of this in one large, pretty map too. great work.

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Guest

  
One of the best ZDoom wads ever created!

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Guest

  
If God doesn't know lust, he isn't all-knowing. If God does know lust, he isn't all-good. Flawless map!

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Guest

Unknown date

  
one of the best wads i have played 5/5

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Guest

Unknown date

  
Amazing wad! I wish I could give it 10 stars, but the rating can't go that high! 5/5

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Guest

Unknown date

  
Reminds me of the agonizingly boring puzzles of Hexen. This is not DooM.

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Guest

Unknown date

  
***** awesome

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Unknown date

  
Looks awesome but I stopped playing after falling for 50 somethingth time. The jumping required to beat this map is something reminiscent of a Half-Life type of game which doom isn't. That is PAINFULLY ANNOYING and b'cuz of that I give this 1/5. Architecture is lovely and of course the opening scene is well done.

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Unknown date

  
3/5. If the rating was only for looks, I'd give this 5/5 stars, but the gameplay isn't exactly great... And as many others have said, the jump puzzles are very annoying. A sequel with more thought put into gameplay would be just great. :)

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Unknown date

  
This is not DooM. Is something better.

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Guest

Unknown date

  
I find using the chasecam to be useful in the jumping sequences. Everything about this wad is legendary, even if you hate jumping.

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Guest

Unknown date

  
True Legend.

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Guest

Unknown date

  
this wad is pretty cool just played through it i think they should design some more levels like this and turn it into a megawad! be for some interesting playing =] i also found an awsome rar file by which it had all the classic dooms so far and heretic shadow of the serpant riders, heretic, hexen, hexen 2 + its mission pack and strife! and they all play fine on xp! that was a find and a half! i also intend to find quake I + its mission pack on rar =] keep dooming guys!

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Unknown date

  
Void is everything a Doom level should be after 10 years. Innovative, gorgeous, and a blast to play.

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Unknown date

  
Teh best evar!!!!!111one Whoever asked if this was a joke wad... no it isn't.

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Guest

Unknown date

  
this is the beast wad ever

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Guest

Unknown date

  
Awesome, crazy, challenging and unpredictable - a memorable experience!

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Guest

Unknown date

  
One of my all-time favourite WADs. 5/5 -TheDarkArchon

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Guest

Unknown date

  
I really enjoyed this wad. It was challenging enough, and it had variety. 5/5

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  • File Reviews

    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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