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Doom Redemption

   (34 reviews)
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About This File

A 'tribute' to Doom 1. All the styles of episodes 1, 2, 3 (and even 4) squished into a 9 map episode.

This wad doesn't use any ZDoom features that are not seen in the original doom, except for HUD messages at the start of each level, and of course the features that come with Hexen format maps.


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Zalewa

  
Excellently paced Doom 1 WAD with interesting levels, nice visuals and good trap ideas.

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Guest

  
One of the best Doom I episodes that combine most (or all) of the original game's styles into a single 9-level package. A must play for any Classic Doom fan. Also very nice music remixes to top it off (although why is 'Suspense' from E1M5 used in an E2 style map here? Additionally, I cannot recognize what the secret level music is a remix of, does anyone know?).

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Guest

Unknown date

  
Excellent megawad! One of the most enjoyable I've played. 5/5

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Guest

Unknown date

  
Well it's not a megawad. Too bad, as this is very clearly one of the top classic style mapsets around. The upgraded music is truly icing on the cake. This was absolutely robbed not being in the top 10 of 2003.

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Guest

Unknown date

  
A pretty good set, only complaint is that a few levels could have used a bit more detail. Still nice looking though, and very good to play, in other words a fine tribute wad - 4 stars.

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Guest

Unknown date

  
Really good set of levels inspired by Ultimate Doom. The music might not appeal to everyone but the levels themselves are great.

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Guest

Unknown date

  
I cannot get over how the first E2 level was so like the original. That was a true spiritual successor to E2M1-6. The last level left a little to be desired, though. It did look very nice at least.

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Guest

Unknown date

  
I think the E3/E4 style needs more playing time (finding M9 helps though), and this could have been virtually a non-complaint had M8 just been constructed as a full level ending with a boss rather than boss only, but otherwise, these levels are awesome and really excel at their goals. 5/5 (Taking note it's ZDoom only, it could have been fixed also if you just made an episode w/ more than 9 levels, and you could do some tweaks to make M9 mandatory and M0 the real secret. But that's speculation.)

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Guest

Unknown date

  
This is an excellent Doom inspired episode. I loved every minute. As for the detail, I was too busy spraying the walls with blood and guts. Nice job SlayeR. 5/5

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Guest

Unknown date

  
A very enjoyable mapset with great sounding music remixes. A tad more health items at the end would have been better for higher difficulties(Cyberde mons and Mastermind with 15% health after the barons and shotgunners? Sometimes that supercharge isn't enough). A bit less "spamming" of cacodemons and greater variety of enemies would have also been an improvement. 4/5

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Guest

Unknown date

  
I cannot heap enough praise onto this awesome WAD. It's a great remake, with some sneaky traps that scare you, and clever level design obviously inspired by E1 but not a blatant copy like most end up making. A good fun challenge, sometimes you have to conserve ammo, but it's not impossibly difficult, and everyone loves chainsawing Cacos. The music has all been redone in MOD format, and sounds absolutely amazing. The best WAD I have ever played! 6/5 -jj

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xxbio Warfare11

Unknown date

  
E1M8 most original epic boss fight with classic doom feel. This wad totally captured the whole "I just wana see whats next!" I may even run through it again. Best wad Ive played in awhile since Eviltech. Classic doom look and feel.

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Guest

Unknown date

  
... A bit more detail?!? Hey???... No matter what!! Anonymous sucks... Great gameplay, beautiful architecture, secrets not too well secretly kept. Awesome megawad, in the same spirit than the original Doom, which is very rare. It should stay legendary and the name of SlayeR (so deeply involved with ZdoomGl) on top of the Best'Of Mappers, with Dittohead. - Jive

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Deeforce

Unknown date

  
The soundtrack: rofl! This wad gets 5/5 stars very easily!

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Guest

Unknown date

  
One of the most memorable Doom wads I've played, I absolutely love this one. Just oompleted it on UV and I got a real sense of satisfaction, the levels seem to get better and better. Without doubt a Doom classic!

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CyberBaron

Unknown date

  
A clever concept pulled off with flair. The levels are fun but challenging, the story is understated but well done, and the music is an excellent take on the original score. Well done.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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