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2DMMAPS

   (16 reviews)
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Doomkid

  
I'd like to see what Twiztid would make these days if he were still on the mapping scene. Good memories, but pretty much exactly what Memfis said, very spammy with more than 2 players

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Combinebobnt

  
putting the death in deathmatch noobs

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Guest

  
Terrible, just terrible.

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Memfis

  
Very very stupid maps with amazing entertainment value and a cool soundtrack, excellent for mindless spam games.

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Guest

  
really good wad great fun for dm

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Guest

Unknown date

  
Unbearably lame, but still better than brit10... and the music was quite nice. 2/5 -Lipa

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Guest

Unknown date

  
This stuff isn't that good, and some of the weapon replacements made it even worse. There was one level that I liked (I can't remember which one) that was shaped like the Doom logo, so full props to that level alone. -deathz0r

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Unknown date

  
these people are pricks, these maps are fucking awesome dethmatch maps, people were playing them allot on zdeamon a few months ago 5/5

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Unknown date

  
Campers, BFG alltime users, etc.. Yeah yeah I hate them, but.. I cannot forget old times when I played it every day.And also thanks for awesome SKY! 4/5

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Unknown date

  
Very good gameplay, but campers kills everything.

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Unknown date

  
No design, flow, or redeeming value; unless you happen to be a camping fag... This wad along with OMGMAPS have essentially single handedly murdered free for all. Noobs would play these horrible maps because they require absolutely no skill to master. All you have to do is grab a bfg and hold down the fire button. You are guaranteed to amass kills. Thank god these two horrid wads have finally died. 0/5 - Avoid!

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Unknown date

  
terrible, only reason everyone on zdaemon played it is because servers hosted it and zdaemon seems to have a thing for shitty wads (see omgmaps)

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Guest

Unknown date

  
Not worth your time.

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Guest

Unknown date

  
jeez, this brings back memoriess,,, il give it a 4

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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