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Heart (v1.17.3b)

   (7 reviews)
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About This File

Heart is the third level in the Grind series, following Grind2 and Dream. This level took a lot of time to complete, especially some of the detailing. It took forever to get the ammo/health balance right but I've beaten it a few times now and my testers inform me it's not impossible. The level was up to 15,000 SideDefs before I packed them (13,420 SideDefs packed), making this my largest level even though it's a fairly small map.


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Guest

Unknown date

  
Needs more detail. -Csonicgo

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Guest

Unknown date

  
It isn't that hard of a level. It is a good level and is pretty fun to play. Nice job man. 4/20/07

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Never_Again

Unknown date

  
A random collection of buildings in a courtyard. Tons of detail, zero flow. Looks nice, confusing to play. Not mentioned in the TXT nor the reviews: the switches that open the exit are Boom specials, so if you try this in prBoom-plus with -complevel 2 like I did you'll get stuck. 3/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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