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THE ANA'S DREAM

   (20 reviews)
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About This File

This wad contain redefined Sprites like Arch-vile and other ordinaries Sprites, new textures (80%), new graphics, new music, and all new sounds. I've created this single WAD with the aim that it can be enjoyed not only playing it (WAD's complexity - 8200 sidedefs, a lot of TAG's numbers -almost 140- ), but listening it (Music & Sounds) and watching it (new textures, redefined Sprites, etc.)


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Zahid

  
Bravo,this is the 2nd Most Atmospheric wad i Ever played after ASYLUM OF THE WRETCHED...Its way ahead of its Age...love it or hate it but ought to give author,Proper credit for the efforts he/she puts here....its weak from Combat prospective but about Exploring its best...music and sounds are great.this map doesn't use eye-aching darkness to create Atmosphere like most other...

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Unknown date

  
This early wad manages to create a pretty creepy and dreamlike atmosphere without any source port features. The monster count is pretty low, which enhances the tension of the map. It is unfortunately a little bit too long and it features a maze with pulsing lights :-(

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Unknown date

  
It's so boring...

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Guest

Unknown date

  
Highly atmospheric and creative wad. Not exactly the standard Doom experience - it is kind of slow-moving and has an internal logic that takes some getting into - but well worth playing anyway.

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Unknown date

  
"Before the rules existed"? What fucking rules? Where can I find a list of these rules?

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Unknown date

  
too slow and the action is quite dull, was that the ship from startreck i saw in the sky? O_o 3/5

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Unknown date

  
This is dated March 1996. It's an ambitious map with lots of new textures and sounds, and feels like one of those heady early levels from before the rules existed. Nowadays it looks very crude, and it goes on far too long. The fights are few and far between and the whole level is a wandery switch-hunt - you have to flick a switch and the re-explore the level to find out what it did. It's mysterious enough to be memorable though.

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Unknown date

  
Sure wish someone would make an updated version with more levels.This one is pretty good though.

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Unknown date

  
A beautiful wad that takes you into a different realm. Immerse yourself in this one - you won't regret it.

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Unknown date

  
^"...feels like one of those heady early levels from before the rules existed." What rules? That's half the problem with this community.

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Unknown date

  
Longest level I ever played. Extremely technically detailed. Really good work. Many thanks to the author.

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Unknown date

  
This map pwad sucks, sorry to say that. It was almost to be like DI, which somewhat captures the atmosphere. Fortunately, there is a complicated maze puzzle thing going and lots of riff-raff. Enemy encounters are sparse, but you know, whatevers. ~0/5, try to refrain from complicated maze puzzle stuff.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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