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Fortress of the Seven

   (12 reviews)
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1 Screenshot

About This File

In the tradition of The Keep! Levels, this level has an ending that should make you sweat. Many new sounds and music. New sky. Even a new status bar.

Additional Credits The geniuses at ID; the creator of Edmap, Jeff Rabenhorst; the various creators of the sounds, graphics and music; my wife, for putting up with my addiction to making Doom2 levels; and last, but definitely not least, my extremely thorough tester, who makes me try even harder: Mancube@aol.com.


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Unknown date

  
A large and very difficult map. Recommended if you have a couple of hours to spare and don't mind dying a lot.

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Unknown date

  
Don't be put on by the above review. The sound replacements are dreadful, and the timing puzzles ram cactus dildoes in your ass.

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Unknown date

  
This is from December 1995. It starts off terribly; there's an awful sound replacement wad that's offensively bad, and the second room has an anally precise switch timing puzzle that's more Tomb Raider than Doom 2. In fact it annoyed me so much that I stopped playing. Good riddance.

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Unknown date

  
Don't be put off by the above review. The sound replacements are fine, and the timing puzzles aren't a problem really.

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Unknown date

  
Awesome. More fun if you get the ssg teleport in the cyber crusher room near the start, otherwise you don't get ssg until later.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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