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Fortress of the Seven

   (12 reviews)
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About This File

In the tradition of The Keep! Levels, this level has an ending that should make you sweat. Many new sounds and music. New sky. Even a new status bar.

Additional Credits The geniuses at ID; the creator of Edmap, Jeff Rabenhorst; the various creators of the sounds, graphics and music; my wife, for putting up with my addiction to making Doom2 levels; and last, but definitely not least, my extremely thorough tester, who makes me try even harder: Mancube@aol.com.


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Guest

Unknown date

  
A large and very difficult map. Recommended if you have a couple of hours to spare and don't mind dying a lot.

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Unknown date

  
Don't be put on by the above review. The sound replacements are dreadful, and the timing puzzles ram cactus dildoes in your ass.

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Unknown date

  
This is from December 1995. It starts off terribly; there's an awful sound replacement wad that's offensively bad, and the second room has an anally precise switch timing puzzle that's more Tomb Raider than Doom 2. In fact it annoyed me so much that I stopped playing. Good riddance.

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Unknown date

  
Don't be put off by the above review. The sound replacements are fine, and the timing puzzles aren't a problem really.

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Unknown date

  
Awesome. More fun if you get the ssg teleport in the cyber crusher room near the start, otherwise you don't get ssg until later.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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