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Ebola: 32 Ways to Die

   (20 reviews)
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About This File

Ebola made a TC called Hyena, so I thought it would only be fitting for me to make a Doom Project with his name on it. Essentially, this is just a fun collection of 32 badly-detailed levels, geared towards making the player die. Note: Most levels automatically exit after you die, so don't hit the space bar or you'll start the level over again. A few bugs do exist, so if you end up waiting a long time after dying, just hit space and try again. Note #2: MAP30 does not have an exit. Presumably you will just die. It's possible to survive, though. If you get stuck, that's why.


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Unknown date

  
WHAT THE HELL!?! MY ROCKET LAUNCHER WON'T STOP FIRING!!!

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Unknown date

  
Oh hell yes

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Unknown date

  
lol its PERFECT! 5/5

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Unknown date

  
Level 29 doesn't work. I'm using GZDoom. Pretty good, though. -4/5

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Unknown date

  
67 more levels and you can call it 99 ways to die, just like the wad (doubt that wad has 99 ays to die).

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Unknown date

  
Haha, hilarious. A must see! - MasterOFDeath

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Hehe, mildly amusing, with some pretty inventive deaths here. 4 stars for making me chuckle.

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Unknown date

  
hahaha. I give this 5.. hahahahaha.. :p /Ebola

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Unknown date

  
BEST EVER

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I CANT BEAT THE FIRST LEVEL >:((((

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Pointless for an actual wad but seeing all those dieing methods was cool.

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Unknown date

  
It's Extremely good, but I can't beat the first level without dying! :P -Xaser

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Unknown date

  
Interesting stuff. However, on many of the maps you can easily avoid death by playing on a lower skill level... --4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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