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Ebola: 32 Ways to Die

   (20 reviews)
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About This File

Ebola made a TC called Hyena, so I thought it would only be fitting for me to make a Doom Project with his name on it. Essentially, this is just a fun collection of 32 badly-detailed levels, geared towards making the player die. Note: Most levels automatically exit after you die, so don't hit the space bar or you'll start the level over again. A few bugs do exist, so if you end up waiting a long time after dying, just hit space and try again. Note #2: MAP30 does not have an exit. Presumably you will just die. It's possible to survive, though. If you get stuck, that's why.


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Unknown date

  
WHAT THE HELL!?! MY ROCKET LAUNCHER WON'T STOP FIRING!!!

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Oh hell yes

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Guest

Unknown date

  
lol its PERFECT! 5/5

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Guest

Unknown date

  
Level 29 doesn't work. I'm using GZDoom. Pretty good, though. -4/5

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Unknown date

  
67 more levels and you can call it 99 ways to die, just like the wad (doubt that wad has 99 ays to die).

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Unknown date

  
Haha, hilarious. A must see! - MasterOFDeath

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Hehe, mildly amusing, with some pretty inventive deaths here. 4 stars for making me chuckle.

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Unknown date

  
hahaha. I give this 5.. hahahahaha.. :p /Ebola

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Unknown date

  
BEST EVER

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I CANT BEAT THE FIRST LEVEL >:((((

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Pointless for an actual wad but seeing all those dieing methods was cool.

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Unknown date

  
It's Extremely good, but I can't beat the first level without dying! :P -Xaser

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Unknown date

  
Interesting stuff. However, on many of the maps you can easily avoid death by playing on a lower skill level... --4/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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