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Their Selfish Realms

   (10 reviews)
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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fourth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Guest

Unknown date

  
Wow, greate level! You shouldn't miss that one!

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Unknown date

  
Great job!!! Thank You!!!..... 5/5

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Unknown date

  
A great map, just like most of the series. Maybe more like a 4.5/5, but I'll grade it a 5 even as it is extremely well done! Go get it!

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Unknown date

  
This was an awesome map! I played on UV and the difficulty was very nice (not impossible, but hard). The amount of ammo and weapons placed through out the map is perfect. But... I found the map layout to be ~very~ confusing, I played for about 30 mins looking and looking for where I'm supposed to go, but to no avail. I eventually had to give up (which is rare for me). If it wasn't for this I would have given it perhaps 4 and 1/2 but instead I'm rating it a 4 even. --MeanMike

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Unknown date

  
Hub style level full of tricks and traps. 4/5

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Unknown date

  
I can't believe I found the exit. I mean it's a big hole in the floor but still. This was a fun one to play. 5/3/07

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Unknown date

  
havent played it but ill jus give it a 5 anyways :P

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Unknown date

  
Standard for this author; a good-looking map that's basically a set of traps one after the other. You die, restart the level, play again until you get to the trap, pass it, repeat. I despise this kind of gameplay and gave up after being squished with no advance warning whilst pickup up the super shotgun; it's not big, it's not clever.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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