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Their Selfish Realms

   (10 reviews)
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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fourth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Guest

Unknown date

  
Wow, greate level! You shouldn't miss that one!

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Guest

Unknown date

  
Great job!!! Thank You!!!..... 5/5

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Guest

Unknown date

  
A great map, just like most of the series. Maybe more like a 4.5/5, but I'll grade it a 5 even as it is extremely well done! Go get it!

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Unknown date

  
This was an awesome map! I played on UV and the difficulty was very nice (not impossible, but hard). The amount of ammo and weapons placed through out the map is perfect. But... I found the map layout to be ~very~ confusing, I played for about 30 mins looking and looking for where I'm supposed to go, but to no avail. I eventually had to give up (which is rare for me). If it wasn't for this I would have given it perhaps 4 and 1/2 but instead I'm rating it a 4 even. --MeanMike

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Unknown date

  
Hub style level full of tricks and traps. 4/5

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Unknown date

  
I can't believe I found the exit. I mean it's a big hole in the floor but still. This was a fun one to play. 5/3/07

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havent played it but ill jus give it a 5 anyways :P

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Unknown date

  
Standard for this author; a good-looking map that's basically a set of traps one after the other. You die, restart the level, play again until you get to the trap, pass it, repeat. I despise this kind of gameplay and gave up after being squished with no advance warning whilst pickup up the super shotgun; it's not big, it's not clever.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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