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Their Selfish Realms

   (10 reviews)
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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fourth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Guest

Unknown date

  
Wow, greate level! You shouldn't miss that one!

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Guest

Unknown date

  
Great job!!! Thank You!!!..... 5/5

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Guest

Unknown date

  
A great map, just like most of the series. Maybe more like a 4.5/5, but I'll grade it a 5 even as it is extremely well done! Go get it!

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Unknown date

  
This was an awesome map! I played on UV and the difficulty was very nice (not impossible, but hard). The amount of ammo and weapons placed through out the map is perfect. But... I found the map layout to be ~very~ confusing, I played for about 30 mins looking and looking for where I'm supposed to go, but to no avail. I eventually had to give up (which is rare for me). If it wasn't for this I would have given it perhaps 4 and 1/2 but instead I'm rating it a 4 even. --MeanMike

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Unknown date

  
Hub style level full of tricks and traps. 4/5

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Unknown date

  
I can't believe I found the exit. I mean it's a big hole in the floor but still. This was a fun one to play. 5/3/07

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Guest

Unknown date

  
havent played it but ill jus give it a 5 anyways :P

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Unknown date

  
Standard for this author; a good-looking map that's basically a set of traps one after the other. You die, restart the level, play again until you get to the trap, pass it, repeat. I despise this kind of gameplay and gave up after being squished with no advance warning whilst pickup up the super shotgun; it's not big, it's not clever.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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