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The Last Strike Deathmatch 2003 Edition (fixed and now with wangotag)

   (11 reviews)
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The 2003 edition of the Tlsdm series with fixes and wangotag maps


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Unknown date

  
Avoid, crap

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Guest

Unknown date

  
Exactly.

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Guest

Unknown date

  
This is what doom was made for! -Infurnus

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Unknown date

  
This particular TLSDM is overrated. Anyone who has played the original TLSDM or TLSDM2 will know that TLSD2003 is just a rehash of those last two releases. -deathz0r

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Unknown date

  
I enjoy this every once and awhile, though I wouldn't want to overplay it. Also, I was wondering if anybody knows what the origin of the midi file is on map07 (Roman Ruins). The piano is swingin', and I've heard it before but I can't place a finger on it or find any origin of where it could have possibly came from whatsoever. All I know is there are different variations of the midi like nightclub and ANOTHER1.

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Unknown date

  
I personally enjoy this wad quite a bit. I especially love the weapon sounds. -Shadow Lord

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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