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icdlizard.WAD (FINAL VERSION)

   (18 reviews)
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4 Screenshots

About This File

This is basically my interpretation of the EDGE weapons mod, Immoral Conduct. I replaced most of the original graphics with mine. I'll probably get around to change all of the graphics. On the plus side though, I added a bunch of new weapons and heavily modified some of the original guns to make something completely new!


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Guest

Unknown date

  
this was funny wish you could have finished pokestein for doom i liked it when it was for doom not wolfenstein.

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Guest

Unknown date

  
Nice! A great weapon mod for it's DDF coding but i think i could be better with doom style GFX. 4/5.

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Guest

Unknown date

  
utter garbage. even the creator hates it.

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Guest

Unknown date

  
Cartoony, funny, and fun to play. Keep up the good work. Don't listen to DEMON. Who cares how the graphics look.

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Guest

Unknown date

  
0 stars for ripping off ICD's code and thinking you're so fucking cutting edge by putting in your own shitty MSPaint graphics.

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Guest

Unknown date

  
Stupid-looking graphics, plus it doesn't even work anymore with EDGE 1.35. Boo, hiss.

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Guest

Unknown date

  
Ohemgee.. hilarious

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Guest

Unknown date

  
Funny shit despite the weird looking guns

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Guest

Unknown date

  
this wad for childrens. and this wad not for us:big guys. 0/5 -DEMON

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Lizardcommando

Unknown date

  
sorry bro. this is fucking shitty.

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Guest

Unknown date

  
Isn't the tetxt file in here outdated? That bug is gone, I think.

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Guest

Unknown date

  
Two words "The FUCK!"

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Guest

Unknown date

  
Nobody does it like Lizardcommando

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Guest

Unknown date

  
MSPAINT KIDDIE CRAP FOR THE LOSS. Stolen code from icd-se is a big no-no, lizardcommando, you never steal from otehr people because you might hurt their feelings. Now do you understand? Good, have a cookie and some apple juice!

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  • File Reviews

    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
    • By PureSlime · Posted
      Very well-made. It almost seamlessly mimics the style of the first three original episodes, but tweaks the formula to streamline it in certain places and extrapolate upon it in others. A cool look into a sort of "alternate reality" version of Doom. It feels like it spilled over from another timeline where everything was the same, but still a little different.
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