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X-treme (demo)

   (29 reviews)
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About This File

Well, maybe it's wrong to call this a demo, it's more like a HD-cleaning. It was close that these 2 levels were lost in my last reformat, I remembered to upload them the very last minute. Since it's not likely that I will work on this megawad- project anytime soon I might just as well release these levels standalone.

The difficulty is balanced so that skill 4 is not playable or fun in any way, so don't bother trying it unless you are a masochist.


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Unknown date

  
To the poster who said that skill 4 being made unplayable and/or fun, it's probably for Compet-N speedrunners. Besides, there are even harder maps out there. As for the maps themselves, I'm used to high monster counts... as long as they don't lag my comp, that is.

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Guest

Unknown date

  
HOW DO YOU BEAT THIS -40oz

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Guest

Unknown date

  
What's the point of making one of the skill levels unplayable or fun? Perhaps it's better that you aren't going to release a megawad after all.

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Guest

Unknown date

  
dude make a mega wad based off this level this level kicks ass you get 999stars - DOOMMAN98

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Guest

Unknown date

  
Magnificent. Make more. -Tango

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Guest

Unknown date

  
Perfect, simply perfect. Fits my playstyle perfectly. 5/5 - Belial

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Guest

Unknown date

  
Two levels from 2003, although they look and feel like good levels from 1997 or 1998. As the author points out, they are unplayable on ultraviolence; you are bombarded with archviles, chaingunners, etc. The beginning of Map02 is quite funny in this respect. On the lesser difficulty levels the maps are entertaining but unexceptional. As part of a megawad they would be fine, but individually they're notable more for the hilarious difficulty than anything else.

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Unknown date

  
A good hard map, especially on skill 4/5... Well detailled and should be played. Enjoy it!

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Guest

Unknown date

  
Yeah.....Great Map.....4 Stars :P

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Guest

Unknown date

  
At least it looks nice. I preferred your Scythe-era skill levels to your more recent stuff.

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Guest

Unknown date

  
Definitely playable on UV by 2009 standards, but it should give even veteran doomers a good run for their money. Gameplay and design is simply perfect, exceptional flow and simple but intuitive architecture (i.e. you're never lost wondering where to go next). Lower skills are relatively interesting if you can't handle UV, although it plays more like standard maps then. 5/5

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Guest

Unknown date

  
great wad!! and the skill is awesome good!! first tryed with the heirachyofchaos wad but that was too hard on the second map!! let this skill alive!! whats up with the megawad project?? good job anyway, thx 4 the work

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Guest

Unknown date

  
Masochist? Hell yeah. Pretty tough levels but certainly not the hardest I've played. You should totally work on the megawad! 5/5

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Unknown date

  
'Definitely playable on UV by 2009 standards'? Well, technically spoken: yes. That means: for those very few professional players whose skills are far, far above all Joe Anonymous's here silly claiming it's easy. Personally I think it's impossible for about 99% of the visitors here. Having said that, did playing this level with simple layout give fun? Well, not much.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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