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X-treme (demo)

   (29 reviews)
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About This File

Well, maybe it's wrong to call this a demo, it's more like a HD-cleaning. It was close that these 2 levels were lost in my last reformat, I remembered to upload them the very last minute. Since it's not likely that I will work on this megawad- project anytime soon I might just as well release these levels standalone.

The difficulty is balanced so that skill 4 is not playable or fun in any way, so don't bother trying it unless you are a masochist.


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Unknown date

  
To the poster who said that skill 4 being made unplayable and/or fun, it's probably for Compet-N speedrunners. Besides, there are even harder maps out there. As for the maps themselves, I'm used to high monster counts... as long as they don't lag my comp, that is.

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Guest

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HOW DO YOU BEAT THIS -40oz

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Guest

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What's the point of making one of the skill levels unplayable or fun? Perhaps it's better that you aren't going to release a megawad after all.

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Guest

Unknown date

  
dude make a mega wad based off this level this level kicks ass you get 999stars - DOOMMAN98

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Guest

Unknown date

  
Magnificent. Make more. -Tango

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Guest

Unknown date

  
Perfect, simply perfect. Fits my playstyle perfectly. 5/5 - Belial

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Guest

Unknown date

  
Two levels from 2003, although they look and feel like good levels from 1997 or 1998. As the author points out, they are unplayable on ultraviolence; you are bombarded with archviles, chaingunners, etc. The beginning of Map02 is quite funny in this respect. On the lesser difficulty levels the maps are entertaining but unexceptional. As part of a megawad they would be fine, but individually they're notable more for the hilarious difficulty than anything else.

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Guest

Unknown date

  
A good hard map, especially on skill 4/5... Well detailled and should be played. Enjoy it!

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Guest

Unknown date

  
Yeah.....Great Map.....4 Stars :P

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Guest

Unknown date

  
At least it looks nice. I preferred your Scythe-era skill levels to your more recent stuff.

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Guest

Unknown date

  
Definitely playable on UV by 2009 standards, but it should give even veteran doomers a good run for their money. Gameplay and design is simply perfect, exceptional flow and simple but intuitive architecture (i.e. you're never lost wondering where to go next). Lower skills are relatively interesting if you can't handle UV, although it plays more like standard maps then. 5/5

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Guest

Unknown date

  
great wad!! and the skill is awesome good!! first tryed with the heirachyofchaos wad but that was too hard on the second map!! let this skill alive!! whats up with the megawad project?? good job anyway, thx 4 the work

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Guest

Unknown date

  
Masochist? Hell yeah. Pretty tough levels but certainly not the hardest I've played. You should totally work on the megawad! 5/5

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'Definitely playable on UV by 2009 standards'? Well, technically spoken: yes. That means: for those very few professional players whose skills are far, far above all Joe Anonymous's here silly claiming it's easy. Personally I think it's impossible for about 99% of the visitors here. Having said that, did playing this level with simple layout give fun? Well, not much.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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